mage/Mage.Common/src/main/java/mage/view/PlayerView.java
Oleg Agafonov 1f3fad6594 GUI, preferences: reworked size settings:
- added size settings for player's panel size (closes #12455, closes #12451, closes #5605);
- size settings can be edit by slider or by text edit;
- size settings for fonts has preview button with real text sample;
- improved some tabs and hints for better UX;
- improved GUI rendering performance;
2024-07-26 03:27:10 +04:00

329 lines
11 KiB
Java

package mage.view;
import mage.cards.Card;
import mage.counters.Counter;
import mage.designations.Designation;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.command.*;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.players.net.UserData;
import mage.util.CardUtil;
import java.io.Serializable;
import java.util.*;
/**
* @author BetaSteward_at_googlemail.com
*/
public class PlayerView implements Serializable {
private static final long serialVersionUID = 1L;
private final UUID playerId;
private final String name;
private final boolean controlled; // gui: player is current user
private final boolean isHuman; // human or computer
private final int life;
private final List<CounterView> counters;
private final int wins;
private final int winsNeeded;
private final int libraryCount;
private final int handCount;
private final boolean isActive;
private final boolean hasPriority;
private final boolean timerActive;
private final boolean hasLeft;
private final ManaPoolView manaPool;
private final CardsView graveyard = new CardsView();
private final CardsView exile = new CardsView();
private final CardsView sideboard = new CardsView();
private final Map<UUID, PermanentView> battlefield = new LinkedHashMap<>();
private final CardView topCard;
private final UserData userData;
private final List<CommandObjectView> commandList = new ArrayList<>();
private final List<UUID> attachments = new ArrayList<>();
private final int statesSavedSize;
private final long priorityTimeSavedTimeMs;
private final int priorityTimeLeftSecs;
private final int bufferTimeLeft;
private final boolean passedTurn; // F4
private final boolean passedUntilEndOfTurn; // F5
private final boolean passedUntilNextMain; // F6
private final boolean passedUntilStackResolved; // F8
private final boolean passedAllTurns; // F9
private final boolean passedUntilEndStepBeforeMyTurn; // F11
private final boolean monarch;
private final boolean initiative;
private final List<String> designationNames = new ArrayList<>();
public PlayerView(Player player, GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
this.playerId = player.getId();
this.name = player.getName();
this.controlled = player.getId().equals(createdForPlayerId);
this.isHuman = player.isHuman();
this.life = player.getLife();
this.wins = player.getMatchPlayer().getWins();
this.winsNeeded = player.getMatchPlayer().getWinsNeeded();
this.libraryCount = player.getLibrary().size();
this.handCount = player.getHand().size();
this.manaPool = new ManaPoolView(player.getManaPool());
this.isActive = (player.getId().equals(state.getActivePlayerId()));
this.hasPriority = player.getId().equals(state.getPriorityPlayerId());
this.priorityTimeLeftSecs = player.getPriorityTimeLeft();
this.priorityTimeSavedTimeMs = System.currentTimeMillis();
this.bufferTimeLeft = player.getBufferTimeLeft();
this.timerActive = (this.hasPriority && player.isGameUnderControl())
|| (player.getPlayersUnderYourControl().contains(state.getPriorityPlayerId()))
|| player.getId().equals(game.getState().getChoosingPlayerId());
this.hasLeft = player.hasLeft();
for (Card card : player.getGraveyard().getCards(game)) {
graveyard.put(card.getId(), new CardView(card, game, CardUtil.canShowAsControlled(card, createdForPlayerId)));
}
for (ExileZone exileZone : game.getExile().getExileZones()) {
for (Card card : exileZone.getCards(game)) {
if (player.getId().equals(card.getOwnerId())) {
exile.put(card.getId(), new CardView(card, game, CardUtil.canShowAsControlled(card, createdForPlayerId)));
}
}
}
if (this.controlled || !player.isHuman()) {
// sideboard available for itself or for computer only
for (Card card : player.getSideboard().getCards(game)) {
sideboard.put(card.getId(), new CardView(card, game, CardUtil.canShowAsControlled(card, createdForPlayerId)));
}
}
try {
for (Permanent permanent : state.getBattlefield().getAllPermanents()) {
if (showInBattlefield(permanent, state)) {
PermanentView view = new PermanentView(permanent, game.getCard(permanent.getId()), createdForPlayerId, game);
battlefield.put(view.getId(), view);
}
}
} catch (ConcurrentModificationException e) {
// can happen as a player left battlefield while PlayerView is created
}
Card cardOnTop = (player.isTopCardRevealed() && player.getLibrary().hasCards())
? player.getLibrary().getFromTop(game) : null;
this.topCard = cardOnTop != null ? new CardView(cardOnTop, game) : null;
if (player.getUserData() != null) {
this.userData = player.getUserData();
} else {
this.userData = UserData.getDefaultUserDataView();
}
for (CommandObject commandObject : game.getState().getCommand()) {
if (commandObject instanceof Emblem) {
Emblem emblem = (Emblem) commandObject;
if (emblem.getControllerId().equals(this.playerId)) {
commandList.add(new EmblemView(emblem));
}
} else if (commandObject instanceof Dungeon) {
Dungeon dungeon = (Dungeon) commandObject;
if (dungeon.getControllerId().equals(this.playerId)) {
commandList.add(new DungeonView(dungeon));
}
} else if (commandObject instanceof Plane) {
Plane plane = (Plane) commandObject;
// Planes are universal and all players can see them.
commandList.add(new PlaneView(plane));
} else if (commandObject instanceof Commander) {
Commander commander = (Commander) commandObject;
if (commander.getControllerId().equals(this.playerId)) {
Card sourceCard = game.getCard(commander.getSourceId());
if (sourceCard != null) {
commandList.add(new CommanderView(commander, sourceCard, game, createdForPlayerId));
}
}
}
}
if (player.getAttachments() != null) {
attachments.addAll(player.getAttachments());
}
this.statesSavedSize = player.getStoredBookmark();
this.passedTurn = player.getPassedTurn();
this.passedUntilEndOfTurn = player.getPassedUntilEndOfTurn();
this.passedUntilNextMain = player.getPassedUntilNextMain();
this.passedAllTurns = player.getPassedAllTurns();
this.passedUntilStackResolved = player.getPassedUntilStackResolved();
this.passedUntilEndStepBeforeMyTurn = player.getPassedUntilEndStepBeforeMyTurn();
this.monarch = player.getId().equals(game.getMonarchId());
this.initiative = player.getId().equals(game.getInitiativeId());
for (Designation designation : player.getDesignations()) {
this.designationNames.add(designation.getName());
}
this.counters = new ArrayList<>();
for (Counter counter : player.getCountersAsCopy().values()) {
counters.add(new CounterView(counter));
}
}
private boolean showInBattlefield(Permanent permanent, GameState state) {
//show permanents controlled by player or attachments to permanents controlled by player
if (permanent.getAttachedTo() == null) {
return permanent.getControllerId().equals(playerId);
} else {
Permanent attachedTo = state.getPermanent(permanent.getAttachedTo());
if (attachedTo != null) {
return attachedTo.getControllerId().equals(playerId);
} else {
return permanent.getControllerId().equals(playerId);
}
}
}
public boolean getControlled() {
return this.controlled;
}
public boolean isHuman() {
return this.isHuman;
}
public int getLife() {
return this.life;
}
public List<CounterView> getCounters() {
return this.counters;
}
public int getLibraryCount() {
return this.libraryCount;
}
public int getWins() {
return wins;
}
public int getWinsNeeded() {
return winsNeeded;
}
public int getHandCount() {
return this.handCount;
}
public ManaPoolView getManaPool() {
return this.manaPool;
}
public CardsView getGraveyard() {
return this.graveyard;
}
public CardsView getExile() {
return exile;
}
public CardsView getSideboard() {
return this.sideboard;
}
public Map<UUID, PermanentView> getBattlefield() {
return this.battlefield;
}
public UUID getPlayerId() {
return this.playerId;
}
public String getName() {
return this.name;
}
public boolean isActive() {
return this.isActive;
}
public boolean hasLeft() {
return this.hasLeft;
}
public CardView getTopCard() {
return this.topCard;
}
public UserData getUserData() {
return this.userData;
}
public List<CommandObjectView> getCommandObjectList() {
return commandList;
}
public List<UUID> getAttachments() {
return attachments;
}
public boolean hasAttachments() {
return attachments != null && !attachments.isEmpty();
}
public int getStatesSavedSize() {
return statesSavedSize;
}
public int getPriorityTimeLeftSecs() {
// workaround to find real time
int secsAfterUpdate = (int) ((System.currentTimeMillis() - this.priorityTimeSavedTimeMs) / 1000);
return Math.max(0, this.priorityTimeLeftSecs - secsAfterUpdate);
}
public int getBufferTimeLeft() {
return bufferTimeLeft;
}
public boolean hasPriority() {
return hasPriority;
}
public boolean isTimerActive() {
return timerActive;
}
public boolean isPassedTurn() {
return passedTurn;
}
public boolean isPassedUntilEndOfTurn() {
return passedUntilEndOfTurn;
}
public boolean isPassedUntilNextMain() {
return passedUntilNextMain;
}
public boolean isPassedAllTurns() {
return passedAllTurns;
}
public boolean isPassedUntilStackResolved() {
return passedUntilStackResolved;
}
public boolean isPassedUntilEndStepBeforeMyTurn() {
return passedUntilEndStepBeforeMyTurn;
}
public boolean isMonarch() {
return monarch;
}
public boolean isInitiative() {
return initiative;
}
public List<String> getDesignationNames() {
return designationNames;
}
}