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minor cleanup to Subtypes enum (#14144)
* Child is a valid subtype per CR 205.3m rev 2025-11-14 * Attraction is a valid Artifact subtype per CR 205.3g rev 2025-11-14. Also move other existing Artifacts for readability * Cite CR references for subtypes for Planeswalkers and Battles * [minor] Whitespace between Subtype groups * Sort Subtypes alphabetically for readability/maintainability
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1 changed files with 15 additions and 10 deletions
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@ -8,7 +8,6 @@ import java.util.*;
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import java.util.stream.Collectors;
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public enum SubType {
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//205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types.
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ADVENTURE("Adventure", SubTypeSet.SpellType),
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ARCANE("Arcane", SubTypeSet.SpellType),
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@ -16,7 +15,7 @@ public enum SubType {
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OMEN("Omen", SubTypeSet.SpellType),
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TRAP("Trap", SubTypeSet.SpellType),
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// Battle subtypes
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// 205.3q Battles have a unique subtype, called a battle type. That battle type is Siege.
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SIEGE("Siege", SubTypeSet.BattleType),
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// 205.3i: Lands have their own unique set of subtypes; these subtypes are called land types.
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@ -31,13 +30,14 @@ public enum SubType {
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GATE("Gate", SubTypeSet.NonBasicLandType),
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LAIR("Lair", SubTypeSet.NonBasicLandType),
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LOCUS("Locus", SubTypeSet.NonBasicLandType),
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PLANET("Planet", SubTypeSet.NonBasicLandType),
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SPHERE("Sphere", SubTypeSet.NonBasicLandType),
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URZAS("Urza's", SubTypeSet.NonBasicLandType),
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MINE("Mine", SubTypeSet.NonBasicLandType),
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PLANET("Planet", SubTypeSet.NonBasicLandType),
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POWER_PLANT("Power-Plant", SubTypeSet.NonBasicLandType),
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SPHERE("Sphere", SubTypeSet.NonBasicLandType),
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TOWER("Tower", SubTypeSet.NonBasicLandType),
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TOWN("Town", SubTypeSet.NonBasicLandType),
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URZAS("Urza's", SubTypeSet.NonBasicLandType),
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// 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types.
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AURA("Aura", SubTypeSet.EnchantmentType),
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BACKGROUND("Background", SubTypeSet.EnchantmentType),
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@ -52,7 +52,9 @@ public enum SubType {
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SAGA("Saga", SubTypeSet.EnchantmentType),
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SHARD("Shard", SubTypeSet.EnchantmentType),
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SHRINE("Shrine", SubTypeSet.EnchantmentType),
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// 205.3g: Artifacts have their own unique set of subtypes; these subtypes are called artifact types.
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ATTRACTION("Attraction", SubTypeSet.ArtifactType),
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BLOOD("Blood", SubTypeSet.ArtifactType),
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BOBBLEHEAD("Bobblehead", SubTypeSet.ArtifactType),
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CLUE("Clue", SubTypeSet.ArtifactType),
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@ -62,14 +64,17 @@ public enum SubType {
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FORTIFICATION("Fortification", SubTypeSet.ArtifactType),
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GOLD("Gold", SubTypeSet.ArtifactType),
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INCUBATOR("Incubator", SubTypeSet.ArtifactType),
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INFINITY("Infinity", SubTypeSet.ArtifactType),
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JUNK("Junk", SubTypeSet.ArtifactType),
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LANDER("Lander", SubTypeSet.ArtifactType),
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MAP("Map", SubTypeSet.ArtifactType),
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MUTAGEN("Mutagen", SubTypeSet.ArtifactType),
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POWERSTONE("Powerstone", SubTypeSet.ArtifactType),
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SPACECRAFT("Spacecraft", SubTypeSet.ArtifactType),
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STONE("Stone", SubTypeSet.ArtifactType),
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TREASURE("Treasure", SubTypeSet.ArtifactType),
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VEHICLE("Vehicle", SubTypeSet.ArtifactType),
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// 205.3m : Creatures and kindreds share their lists of subtypes; these subtypes are called creature types.
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// A
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ADVISOR("Advisor", SubTypeSet.CreatureType),
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@ -129,6 +134,7 @@ public enum SubType {
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CAT("Cat", SubTypeSet.CreatureType),
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CENTAUR("Centaur", SubTypeSet.CreatureType),
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CEREAN("Cerean", SubTypeSet.CreatureType, true), // Star Wars
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CHILD("Child", SubTypeSet.CreatureType),
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CHIMERA("Chimera", SubTypeSet.CreatureType),
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CHISS("Chiss", SubTypeSet.CreatureType, true),
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CITIZEN("Citizen", SubTypeSet.CreatureType),
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@ -237,7 +243,6 @@ public enum SubType {
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ILLUSION("Illusion", SubTypeSet.CreatureType),
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IMP("Imp", SubTypeSet.CreatureType),
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INCARNATION("Incarnation", SubTypeSet.CreatureType),
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INFINITY("Infinity", SubTypeSet.ArtifactType),
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INKLING("Inkling", SubTypeSet.CreatureType),
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INQUISITOR("Inquisitor", SubTypeSet.CreatureType),
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INSECT("Insect", SubTypeSet.CreatureType),
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@ -344,8 +349,8 @@ public enum SubType {
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PROCESSOR("Processor", SubTypeSet.CreatureType),
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PUREBLOOD("Pureblood", SubTypeSet.CreatureType, true),
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// Q
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QUARREN("Quarren", SubTypeSet.CreatureType, true), // Star Wars
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QU("Qu", SubTypeSet.CreatureType),
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QUARREN("Quarren", SubTypeSet.CreatureType, true), // Star Wars
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// R
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RABBIT("Rabbit", SubTypeSet.CreatureType),
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RACCOON("Raccoon", SubTypeSet.CreatureType),
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@ -372,9 +377,9 @@ public enum SubType {
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SCORPION("Scorpion", SubTypeSet.CreatureType),
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SCOUT("Scout", SubTypeSet.CreatureType),
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SCULPTURE("Sculpture", SubTypeSet.CreatureType),
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SEAL("Seal", SubTypeSet.CreatureType),
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SERF("Serf", SubTypeSet.CreatureType),
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SERPENT("Serpent", SubTypeSet.CreatureType),
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SEAL("Seal", SubTypeSet.CreatureType),
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SERVO("Servo", SubTypeSet.CreatureType),
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SHADE("Shade", SubTypeSet.CreatureType),
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SHAMAN("Shaman", SubTypeSet.CreatureType),
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@ -409,7 +414,6 @@ public enum SubType {
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SQUIRREL("Squirrel", SubTypeSet.CreatureType),
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STARFISH("Starfish", SubTypeSet.CreatureType),
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STARSHIP("Starship", SubTypeSet.CreatureType, true), // Star Wars
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STONE("Stone", SubTypeSet.ArtifactType),
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SULLUSTAN("Sullustan", SubTypeSet.CreatureType, true), // Star Wars
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SURRAKAR("Surrakar", SubTypeSet.CreatureType),
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SURVIVOR("Survivor", SubTypeSet.CreatureType),
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@ -468,7 +472,8 @@ public enum SubType {
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ZABRAK("Zabrak", SubTypeSet.CreatureType, true), // Star Wars
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ZOMBIE("Zombie", SubTypeSet.CreatureType),
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ZUBERA("Zubera", SubTypeSet.CreatureType),
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// Planeswalker
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// 205.3j Planeswalkers have their own unique set of subtypes
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AJANI("Ajani", SubTypeSet.PlaneswalkerType),
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AMINATOU("Aminatou", SubTypeSet.PlaneswalkerType),
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ANGRATH("Angrath", SubTypeSet.PlaneswalkerType),
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