diff --git a/Mage/src/main/java/mage/constants/SubType.java b/Mage/src/main/java/mage/constants/SubType.java index 1cfe065e997..bd033ec3542 100644 --- a/Mage/src/main/java/mage/constants/SubType.java +++ b/Mage/src/main/java/mage/constants/SubType.java @@ -8,7 +8,6 @@ import java.util.*; import java.util.stream.Collectors; public enum SubType { - //205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. ADVENTURE("Adventure", SubTypeSet.SpellType), ARCANE("Arcane", SubTypeSet.SpellType), @@ -16,7 +15,7 @@ public enum SubType { OMEN("Omen", SubTypeSet.SpellType), TRAP("Trap", SubTypeSet.SpellType), - // Battle subtypes + // 205.3q Battles have a unique subtype, called a battle type. That battle type is Siege. SIEGE("Siege", SubTypeSet.BattleType), // 205.3i: Lands have their own unique set of subtypes; these subtypes are called land types. @@ -31,13 +30,14 @@ public enum SubType { GATE("Gate", SubTypeSet.NonBasicLandType), LAIR("Lair", SubTypeSet.NonBasicLandType), LOCUS("Locus", SubTypeSet.NonBasicLandType), - PLANET("Planet", SubTypeSet.NonBasicLandType), - SPHERE("Sphere", SubTypeSet.NonBasicLandType), - URZAS("Urza's", SubTypeSet.NonBasicLandType), MINE("Mine", SubTypeSet.NonBasicLandType), + PLANET("Planet", SubTypeSet.NonBasicLandType), POWER_PLANT("Power-Plant", SubTypeSet.NonBasicLandType), + SPHERE("Sphere", SubTypeSet.NonBasicLandType), TOWER("Tower", SubTypeSet.NonBasicLandType), TOWN("Town", SubTypeSet.NonBasicLandType), + URZAS("Urza's", SubTypeSet.NonBasicLandType), + // 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. AURA("Aura", SubTypeSet.EnchantmentType), BACKGROUND("Background", SubTypeSet.EnchantmentType), @@ -52,7 +52,9 @@ public enum SubType { SAGA("Saga", SubTypeSet.EnchantmentType), SHARD("Shard", SubTypeSet.EnchantmentType), SHRINE("Shrine", SubTypeSet.EnchantmentType), + // 205.3g: Artifacts have their own unique set of subtypes; these subtypes are called artifact types. + ATTRACTION("Attraction", SubTypeSet.ArtifactType), BLOOD("Blood", SubTypeSet.ArtifactType), BOBBLEHEAD("Bobblehead", SubTypeSet.ArtifactType), CLUE("Clue", SubTypeSet.ArtifactType), @@ -62,14 +64,17 @@ public enum SubType { FORTIFICATION("Fortification", SubTypeSet.ArtifactType), GOLD("Gold", SubTypeSet.ArtifactType), INCUBATOR("Incubator", SubTypeSet.ArtifactType), + INFINITY("Infinity", SubTypeSet.ArtifactType), JUNK("Junk", SubTypeSet.ArtifactType), LANDER("Lander", SubTypeSet.ArtifactType), MAP("Map", SubTypeSet.ArtifactType), MUTAGEN("Mutagen", SubTypeSet.ArtifactType), POWERSTONE("Powerstone", SubTypeSet.ArtifactType), SPACECRAFT("Spacecraft", SubTypeSet.ArtifactType), + STONE("Stone", SubTypeSet.ArtifactType), TREASURE("Treasure", SubTypeSet.ArtifactType), VEHICLE("Vehicle", SubTypeSet.ArtifactType), + // 205.3m : Creatures and kindreds share their lists of subtypes; these subtypes are called creature types. // A ADVISOR("Advisor", SubTypeSet.CreatureType), @@ -129,6 +134,7 @@ public enum SubType { CAT("Cat", SubTypeSet.CreatureType), CENTAUR("Centaur", SubTypeSet.CreatureType), CEREAN("Cerean", SubTypeSet.CreatureType, true), // Star Wars + CHILD("Child", SubTypeSet.CreatureType), CHIMERA("Chimera", SubTypeSet.CreatureType), CHISS("Chiss", SubTypeSet.CreatureType, true), CITIZEN("Citizen", SubTypeSet.CreatureType), @@ -237,7 +243,6 @@ public enum SubType { ILLUSION("Illusion", SubTypeSet.CreatureType), IMP("Imp", SubTypeSet.CreatureType), INCARNATION("Incarnation", SubTypeSet.CreatureType), - INFINITY("Infinity", SubTypeSet.ArtifactType), INKLING("Inkling", SubTypeSet.CreatureType), INQUISITOR("Inquisitor", SubTypeSet.CreatureType), INSECT("Insect", SubTypeSet.CreatureType), @@ -344,8 +349,8 @@ public enum SubType { PROCESSOR("Processor", SubTypeSet.CreatureType), PUREBLOOD("Pureblood", SubTypeSet.CreatureType, true), // Q - QUARREN("Quarren", SubTypeSet.CreatureType, true), // Star Wars QU("Qu", SubTypeSet.CreatureType), + QUARREN("Quarren", SubTypeSet.CreatureType, true), // Star Wars // R RABBIT("Rabbit", SubTypeSet.CreatureType), RACCOON("Raccoon", SubTypeSet.CreatureType), @@ -372,9 +377,9 @@ public enum SubType { SCORPION("Scorpion", SubTypeSet.CreatureType), SCOUT("Scout", SubTypeSet.CreatureType), SCULPTURE("Sculpture", SubTypeSet.CreatureType), + SEAL("Seal", SubTypeSet.CreatureType), SERF("Serf", SubTypeSet.CreatureType), SERPENT("Serpent", SubTypeSet.CreatureType), - SEAL("Seal", SubTypeSet.CreatureType), SERVO("Servo", SubTypeSet.CreatureType), SHADE("Shade", SubTypeSet.CreatureType), SHAMAN("Shaman", SubTypeSet.CreatureType), @@ -409,7 +414,6 @@ public enum SubType { SQUIRREL("Squirrel", SubTypeSet.CreatureType), STARFISH("Starfish", SubTypeSet.CreatureType), STARSHIP("Starship", SubTypeSet.CreatureType, true), // Star Wars - STONE("Stone", SubTypeSet.ArtifactType), SULLUSTAN("Sullustan", SubTypeSet.CreatureType, true), // Star Wars SURRAKAR("Surrakar", SubTypeSet.CreatureType), SURVIVOR("Survivor", SubTypeSet.CreatureType), @@ -468,7 +472,8 @@ public enum SubType { ZABRAK("Zabrak", SubTypeSet.CreatureType, true), // Star Wars ZOMBIE("Zombie", SubTypeSet.CreatureType), ZUBERA("Zubera", SubTypeSet.CreatureType), - // Planeswalker + + // 205.3j Planeswalkers have their own unique set of subtypes AJANI("Ajani", SubTypeSet.PlaneswalkerType), AMINATOU("Aminatou", SubTypeSet.PlaneswalkerType), ANGRATH("Angrath", SubTypeSet.PlaneswalkerType),