[FIN] fix Balamb Garden, SeeD Academy activation cost

This commit is contained in:
theelk801 2025-05-23 20:51:06 -04:00
parent e84322f44c
commit 1b07b6284a
2 changed files with 4 additions and 2 deletions

View file

@ -4,6 +4,7 @@ import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTappedAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.CostAdjuster;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
@ -44,9 +45,10 @@ public final class BalambGardenSeeDAcademy extends CardImpl {
this.addAbility(new GreenManaAbility());
this.addAbility(new BlueManaAbility());
// {5}{G}{U}: Transform this land. This ability costs {1} less to activate for each other Town you control.
// {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.
this.addAbility(new TransformAbility());
Ability ability = new SimpleActivatedAbility(new TransformSourceEffect(), new ManaCostsImpl<>("{5}{G}{U}"));
ability.addCost(new TapSourceCost());
ability.addEffect(new InfoEffect("This ability costs {1} less to activate for each other Town you control"));
this.addAbility(ability
.setCostAdjuster(BalambGardenSeeDAcademyAdjuster.instance)

View file

@ -57827,7 +57827,7 @@ PuPu UFO|Final Fantasy|266|U|{2}|Artifact Creature - Construct Alien|0|4|Flying$
The Regalia|Final Fantasy|267|R|{4}|Legendary Artifact - Vehicle|4|4|Haste$Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.$Crew 1|
World Map|Final Fantasy|270|C|{1}|Artifact|||{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.|
Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
Balamb Garden, SeeD Academy|Final Fantasy|272|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}: Transform this land. This ability costs {1} less to activate for each other Town you control.|
Balamb Garden, SeeD Academy|Final Fantasy|272|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.|
Balamb Garden, Airborne|Final Fantasy|272|R||Legendary Artifact - Vehicle|5|4|Flying$Whenever Balamb Garden attacks, draw a card.$Crew 1|
Baron, Airship Kingdom|Final Fantasy|273|C||Land - Town|||This land enters tapped.${T}: Add {U} or {R}.|
Capital City|Final Fantasy|274|U||Land - Town|||{T}: Add {C}.${1}, {T}: Add one mana of any color.$Cycling {2}|