diff --git a/Mage.Sets/src/mage/cards/b/BalambGardenSeeDAcademy.java b/Mage.Sets/src/mage/cards/b/BalambGardenSeeDAcademy.java index 2e3f25f7964..723330f7b88 100644 --- a/Mage.Sets/src/mage/cards/b/BalambGardenSeeDAcademy.java +++ b/Mage.Sets/src/mage/cards/b/BalambGardenSeeDAcademy.java @@ -4,6 +4,7 @@ import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTappedAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.CostAdjuster; +import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; @@ -44,9 +45,10 @@ public final class BalambGardenSeeDAcademy extends CardImpl { this.addAbility(new GreenManaAbility()); this.addAbility(new BlueManaAbility()); - // {5}{G}{U}: Transform this land. This ability costs {1} less to activate for each other Town you control. + // {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. this.addAbility(new TransformAbility()); Ability ability = new SimpleActivatedAbility(new TransformSourceEffect(), new ManaCostsImpl<>("{5}{G}{U}")); + ability.addCost(new TapSourceCost()); ability.addEffect(new InfoEffect("This ability costs {1} less to activate for each other Town you control")); this.addAbility(ability .setCostAdjuster(BalambGardenSeeDAcademyAdjuster.instance) diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index c4ea4b73434..78fd40d1c72 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -57827,7 +57827,7 @@ PuPu UFO|Final Fantasy|266|U|{2}|Artifact Creature - Construct Alien|0|4|Flying$ The Regalia|Final Fantasy|267|R|{4}|Legendary Artifact - Vehicle|4|4|Haste$Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.$Crew 1| World Map|Final Fantasy|270|C|{1}|Artifact|||{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.| Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.| -Balamb Garden, SeeD Academy|Final Fantasy|272|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}: Transform this land. This ability costs {1} less to activate for each other Town you control.| +Balamb Garden, SeeD Academy|Final Fantasy|272|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.| Balamb Garden, Airborne|Final Fantasy|272|R||Legendary Artifact - Vehicle|5|4|Flying$Whenever Balamb Garden attacks, draw a card.$Crew 1| Baron, Airship Kingdom|Final Fantasy|273|C||Land - Town|||This land enters tapped.${T}: Add {U} or {R}.| Capital City|Final Fantasy|274|U||Land - Town|||{T}: Add {C}.${1}, {T}: Add one mana of any color.$Cycling {2}|