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Fix typo in creature types
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b3c55555a1
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3 changed files with 4 additions and 7 deletions
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@ -13,8 +13,6 @@ import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledArtifactPermanent;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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@ -25,11 +23,11 @@ public final class SalvageSquad extends CardImpl {
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public SalvageSquad(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}{U}{B}");
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this.subtype.add(SubType.JAWA);
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this.subtype.add(SubType.ARTIFICIER);
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this.subtype.add(SubType.ARTIFICER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// When you Salvage Squad enters the battlefied, you may sacrifice an artifact. If you do, you gain 2 life and draw two cards.
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// When Salvage Squad enters the battlefied, you may sacrifice an artifact. If you do, you gain 2 life and draw two cards.
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DoIfCostPaid effect = new DoIfCostPaid(new GainLifeEffect(2), new SacrificeTargetCost(StaticFilters.FILTER_PERMANENT_ARTIFACT));
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effect.addEffect(new DrawCardSourceControllerEffect(2));
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this.addAbility(new EntersBattlefieldTriggeredAbility(effect));
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@ -27,11 +27,11 @@ public final class UgnaughtScrapWorker extends CardImpl {
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public UgnaughtScrapWorker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{U}");
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this.subtype.add(SubType.UGNAUGHT);
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this.subtype.add(SubType.ARTIFICIER);
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this.subtype.add(SubType.ARTIFICER);
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this.power = new MageInt(1);
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this.toughness = new MageInt(2);
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// Droid spell cost {1} less to cast.
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// Droid spells you cast cost {1} less to cast.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
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}
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@ -76,7 +76,6 @@ public enum SubType {
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ARCHON("Archon", SubTypeSet.CreatureType),
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ARTIFICER("Artificer", SubTypeSet.CreatureType),
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ARMY("Army", SubTypeSet.CreatureType),
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ARTIFICIER("Artificier", SubTypeSet.CreatureType, true),
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ASSASSIN("Assassin", SubTypeSet.CreatureType),
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ASSEMBLY_WORKER("Assembly-Worker", SubTypeSet.CreatureType),
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ASTARTES("Astartes", SubTypeSet.CreatureType),
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