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[FIN] update spoiler
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@ -57630,6 +57630,7 @@ Ultima, Origin of Oblivion|Final Fantasy|2|R|{5}|Legendary Creature - God|4|4|Fl
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Adelbert Steiner|Final Fantasy|3|U|{1}{W}|Legendary Creature - Human Knight|2|1|Lifelink$Adelbert Steiner gets +1/+1 for each Equipment you control.|
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Adelbert Steiner|Final Fantasy|3|U|{1}{W}|Legendary Creature - Human Knight|2|1|Lifelink$Adelbert Steiner gets +1/+1 for each Equipment you control.|
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Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Ambrosia Whiteheart|Final Fantasy|6|U|{1}{W}|Legendary Creature - Bird|2|2|Flash$When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.$Landfall -- Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.|
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Ambrosia Whiteheart|Final Fantasy|6|U|{1}{W}|Legendary Creature - Bird|2|2|Flash$When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.$Landfall -- Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.|
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Ashe, Princess of Dalmasca|Final Fantasy|7|U|{2}{W}|Legendary Creature - Human Rebel Noble|3|2|Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Auron's Inspiration|Final Fantasy|8|U|{2}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.$Flashback {2}{W}{W}|
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Auron's Inspiration|Final Fantasy|8|U|{2}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.$Flashback {2}{W}{W}|
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Battle Menu|Final Fantasy|9|U|{1}{W}|Instant|||Choose one --$* Attack -- Create a 2/2 white Knight creature token.$* Ability -- Target creature gets +0/+4 until end of turn.$* Magic -- Destroy target creature with power 4 or greater.$* Item -- You gain 4 life.|
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Battle Menu|Final Fantasy|9|U|{1}{W}|Instant|||Choose one --$* Attack -- Create a 2/2 white Knight creature token.$* Ability -- Target creature gets +0/+4 until end of turn.$* Magic -- Destroy target creature with power 4 or greater.$* Item -- You gain 4 life.|
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Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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@ -57747,6 +57748,7 @@ Gilgamesh, Master-at-Arms|Final Fantasy|139|R|{4}{R}{R}|Legendary Creature - Hum
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Haste Magic|Final Fantasy|140|C|{1}{R}|Instant|||Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.|
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Haste Magic|Final Fantasy|140|C|{1}{R}|Instant|||Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.|
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Item Shopkeep|Final Fantasy|142|C|{1}{R}|Creature - Human Citizen|2|2|Whenever you attack, target attacking equipped creature gains menace until end of turn.|
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Item Shopkeep|Final Fantasy|142|C|{1}{R}|Creature - Human Citizen|2|2|Whenever you attack, target attacking equipped creature gains menace until end of turn.|
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Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
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Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
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Light of Judgment|Final Fantasy|144|C|{4}{R}|Instant|||Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.|
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Nibelheim Aflame|Final Fantasy|146|M|{2}{R}{R}|Sorcery|||Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.$Flashback {5}{R}{R}|
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Nibelheim Aflame|Final Fantasy|146|M|{2}{R}{R}|Sorcery|||Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.$Flashback {5}{R}{R}|
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Prompto Argentum|Final Fantasy|148|U|{1}{R}|Legendary Creature - Human Scout|2|2|Haste$Selfie Shot -- Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.|
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Prompto Argentum|Final Fantasy|148|U|{1}{R}|Legendary Creature - Human Scout|2|2|Haste$Selfie Shot -- Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.|
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Queen Brahne|Final Fantasy|149|U|{2}{R}|Legendary Creature - Human Noble|2|1|Prowess$Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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Queen Brahne|Final Fantasy|149|U|{2}{R}|Legendary Creature - Human Noble|2|1|Prowess$Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
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@ -57765,6 +57767,7 @@ Ancient Adamantoise|Final Fantasy|172|M|{5}{G}{G}{G}|Creature - Turtle|8|20|Vigi
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Balamb T-Rexaur|Final Fantasy|173|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample$When this creature enters, you gain 3 life.$Forestcycling {2}|
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Balamb T-Rexaur|Final Fantasy|173|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample$When this creature enters, you gain 3 life.$Forestcycling {2}|
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Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
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Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
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Blitzball Shot|Final Fantasy|176|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
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Blitzball Shot|Final Fantasy|176|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
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Cactuar|Final Fantasy|177|U|{G}|Creature - Plant|3|3|Trample$At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.|
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Clash of the Eikons|Final Fantasy|180|U|{G}|Sorcery|||Choose one or more --$* Target creature you control fights target creature an opponent controls.$* Remove a lore counter from target Saga you control.$* Put a lore counter on target Saga you control.|
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Clash of the Eikons|Final Fantasy|180|U|{G}|Sorcery|||Choose one or more --$* Target creature you control fights target creature an opponent controls.$* Remove a lore counter from target Saga you control.$* Put a lore counter on target Saga you control.|
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Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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The Earth Crystal|Final Fantasy|184|R|{2}{G}{G}|Legendary Artifact|||Green spells you cast cost {1} less to cast.$If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.${4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.|
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The Earth Crystal|Final Fantasy|184|R|{2}{G}{G}|Legendary Artifact|||Green spells you cast cost {1} less to cast.$If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.${4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.|
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@ -58002,6 +58005,7 @@ Ultima, Origin of Oblivion|Final Fantasy|421|R|{5}|Legendary Creature - God|4|4|
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Adelbert Steiner|Final Fantasy|422|U|{1}{W}|Legendary Creature - Human Knight|2|1|Lifelink$Adelbert Steiner gets +1/+1 for each Equipment you control.|
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Adelbert Steiner|Final Fantasy|422|U|{1}{W}|Legendary Creature - Human Knight|2|1|Lifelink$Adelbert Steiner gets +1/+1 for each Equipment you control.|
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Aerith Gainsborough|Final Fantasy|423|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Aerith Gainsborough|Final Fantasy|423|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Ambrosia Whiteheart|Final Fantasy|424|U|{1}{W}|Legendary Creature - Bird|2|2|Flash$When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.$Landfall -- Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.|
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Ambrosia Whiteheart|Final Fantasy|424|U|{1}{W}|Legendary Creature - Bird|2|2|Flash$When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.$Landfall -- Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.|
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Ashe, Princess of Dalmasca|Final Fantasy|425|U|{2}{W}|Legendary Creature - Human Rebel Noble (FF|3|2|Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Beatrix, Loyal General|Final Fantasy|426|R|{4}{W}{W}|Legendary Creature - Human Soldier|4|4|Vigilance$At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.|
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Beatrix, Loyal General|Final Fantasy|426|R|{4}{W}{W}|Legendary Creature - Human Soldier|4|4|Vigilance$At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.|
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Cloud, Midgar Mercenary|Final Fantasy|427|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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Cloud, Midgar Mercenary|Final Fantasy|427|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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Dion, Bahamut's Dominant|Final Fantasy|428|R|{3}{W}|Legendary Creature - Human Noble Knight|3|3|Dragonfire Dive -- During your turn, Dion and other Knights you control have flying.$When Dion enters, create a 2/2 white Knight creature token.${4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Dion, Bahamut's Dominant|Final Fantasy|428|R|{3}{W}|Legendary Creature - Human Noble Knight|3|3|Dragonfire Dive -- During your turn, Dion and other Knights you control have flying.$When Dion enters, create a 2/2 white Knight creature token.${4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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