diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/SacrificeDiesTriggerTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/SacrificeDiesTriggerTest.java index 87dcc481653..82b1912c671 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/SacrificeDiesTriggerTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/SacrificeDiesTriggerTest.java @@ -441,7 +441,7 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase { } @Test - public void test_SavraQueenOfTheGolgari_SacrificeAnother() { + public void test_SingleEvent_SavraQueenOfTheGolgari_SacrificeAnother() { // Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. // Whenever you sacrifice a green creature, you may gain 2 life. addCard(Zone.BATTLEFIELD, playerA, "Savra, Queen of the Golgari"); // {2}{B}{G} @@ -465,7 +465,7 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase { } @Test - public void test_SavraQueenOfTheGolgari_SacrificeItself() { + public void test_SingleEvent_SavraQueenOfTheGolgari_SacrificeItself() { // make sure it works on itself, bug #13089 // Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. @@ -489,4 +489,48 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase { assertLife(playerA, 20 + 2); // from green trigger } + + @Test + public void test_BatchEvent_ForgeNeverwinterCharlatan_SacrificeAnother() { + // Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. + // This ability triggers only once each turn. + addCard(Zone.BATTLEFIELD, playerA, "Forge, Neverwinter Charlatan"); + // + // {2}, {T}, Sacrifice a creature: Draw a card. + addCard(Zone.BATTLEFIELD, playerA, "Phyrexian Vault", 1); + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); + // + addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); + + // sacrifice another creature + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}, {T}, Sacrifice"); + setChoice(playerA, "Grizzly Bears"); // to sacrifice + + setStrictChooseMode(true); + setStopAt(1, PhaseStep.END_TURN); + execute(); + + assertTokenCount(playerA, "Treasure Token", 1); + } + + @Test + public void test_BatchEvent_ForgeNeverwinterCharlatan_SacrificeItself() { + // Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. + // This ability triggers only once each turn. + addCard(Zone.BATTLEFIELD, playerA, "Forge, Neverwinter Charlatan"); + // + // {2}, {T}, Sacrifice a creature: Draw a card. + addCard(Zone.BATTLEFIELD, playerA, "Phyrexian Vault", 1); + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); + + // sacrifice itself + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}, {T}, Sacrifice"); + setChoice(playerA, "Forge, Neverwinter Charlatan"); // to sacrifice + + setStrictChooseMode(true); + setStopAt(1, PhaseStep.END_TURN); + execute(); + + assertTokenCount(playerA, "Treasure Token", 1); + } }