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* Hive Mind - Working again if copied spell is not countered. Added some tests for Hive Mind (#717).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.copy;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class HiveMindTest extends CardTestPlayerBase {
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/**
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* Check that opponent gets a copy of Lightning Bolt
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*/
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@Test
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public void testTransform() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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// Whenever a player casts an instant or sorcery spell, each other player copies that spell.
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// Each of those players may choose new targets for his or her copy.
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addCard(Zone.BATTLEFIELD, playerA, "Hive Mind", 1);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
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setChoice(playerB, "Yes");
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addTarget(playerB, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 17);
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assertLife(playerA, 17);
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}
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/**
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* The Amulet Bloom deck in Modern has a few wincons, one of them being that the Bloom player
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* resolves a Hive Mind, then casts a Pact. The Hive Mind copies it so the opponent also casts a Pact.
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* If the opposing player has a Chalice set on ZERO, it will counter both copies which it should
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* NOT DO because Hive Mind puts a copy onto the stack, not 'cast'. So while the Bloom player's
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* copy is countered, the opponent will still cast and have to pay during their upkeep.
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*/
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@Test
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public void testChaliceOfTtheVoid() {
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// Whenever a player casts an instant or sorcery spell, each other player copies that spell.
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// Each of those players may choose new targets for his or her copy.
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addCard(Zone.BATTLEFIELD, playerA, "Hive Mind", 1);
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// Put a 4/4 red Giant creature token onto the battlefield.
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// At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
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addCard(Zone.HAND, playerA, "Pact of the Titan", 1);
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// Chalice of the Void enters the battlefield with X charge counters on it.
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// Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
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addCard(Zone.BATTLEFIELD, playerB, "Chalice of the Void", 1);
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setChoice(playerB, "Yes");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pact of the Titan");
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, "Pact of the Titan", 1);
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assertPermanentCount(playerA, "Giant", 0); // was countered by Chalice
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assertPermanentCount(playerB, "Giant", 1); // was not countered by Chalice because it was not cast
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Assert.assertTrue("Player A must have won", playerA.hasWon());
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Assert.assertTrue("Player B must have lost", playerB.hasLost());
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assertLife(playerB, 20);
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assertLife(playerA, 20);
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}
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}
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