Turn under control reworked:

- game: added support when a human is take control over a computer player (related to #12878);
 - game: fixed game freezes while controlling player leaves/disconnect on active priority/choose of another player;
This commit is contained in:
Oleg Agafonov 2025-01-10 20:18:00 +04:00
parent 49b90820e0
commit 0505f5159e
12 changed files with 534 additions and 32 deletions

View file

@ -0,0 +1,401 @@
package mage.player.ai;
import mage.MageObject;
import mage.abilities.*;
import mage.abilities.costs.VariableCost;
import mage.abilities.costs.mana.ManaCost;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.constants.ManaType;
import mage.constants.MultiAmountType;
import mage.constants.Outcome;
import mage.constants.RangeOfInfluence;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.draft.Draft;
import mage.game.match.Match;
import mage.game.permanent.Permanent;
import mage.game.tournament.Tournament;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetAmount;
import mage.target.TargetCard;
import mage.util.MultiAmountMessage;
import org.apache.log4j.Logger;
import java.io.Serializable;
import java.util.List;
import java.util.Map;
import java.util.UUID;
/**
* AI player that can be taken under control by another player (AI or human).
* <p>
* Under control logic on choose dialog (under human):
* - create fake human player and assign it to real human data transfer object (for income answers);
* - call choose dialog from fake human (e.g. send choose data to real player);
* - game will process all sending and answering logic as "human under human" logic;
* - return choose dialog result without AI code processing;
*
* @author JayDi85
*/
public class ComputerPlayerControllableProxy extends ComputerPlayer7 {
private static final Logger logger = Logger.getLogger(ComputerPlayerControllableProxy.class);
Player lastControllingPlayer = null;
public ComputerPlayerControllableProxy(String name, RangeOfInfluence range, int skill) {
super(name, range, skill);
}
public ComputerPlayerControllableProxy(final ComputerPlayerControllableProxy player) {
super(player);
this.lastControllingPlayer = player;
}
@Override
public ComputerPlayerControllableProxy copy() {
return new ComputerPlayerControllableProxy(this);
}
private boolean isUnderMe(Game game) {
return game.isSimulation() || this.isGameUnderControl();
}
private Player getControllingPlayer(Game game) {
Player player = game.getPlayer(this.getTurnControlledBy());
this.lastControllingPlayer = player.prepareControllableProxy(this);
return this.lastControllingPlayer;
}
@Override
public void setResponseString(String responseString) {
if (this.lastControllingPlayer != null) {
this.lastControllingPlayer.setResponseString(responseString);
}
}
@Override
public void setResponseManaType(UUID manaTypePlayerId, ManaType responseManaType) {
if (this.lastControllingPlayer != null) {
this.lastControllingPlayer.setResponseManaType(manaTypePlayerId, responseManaType);
}
}
@Override
public void setResponseUUID(UUID responseUUID) {
if (this.lastControllingPlayer != null) {
this.lastControllingPlayer.setResponseUUID(responseUUID);
}
}
@Override
public void setResponseBoolean(Boolean responseBoolean) {
if (this.lastControllingPlayer != null) {
this.lastControllingPlayer.setResponseBoolean(responseBoolean);
}
}
@Override
public void setResponseInteger(Integer responseInteger) {
if (this.lastControllingPlayer != null) {
this.lastControllingPlayer.setResponseInteger(responseInteger);
}
}
@Override
public void signalPlayerCheat() {
if (this.lastControllingPlayer != null) {
this.lastControllingPlayer.signalPlayerCheat();
}
}
@Override
public void signalPlayerConcede(boolean stopCurrentChooseDialog) {
if (this.lastControllingPlayer != null) {
this.lastControllingPlayer.signalPlayerConcede(stopCurrentChooseDialog);
}
}
@Override
public boolean priority(Game game) {
if (isUnderMe(game)) {
return super.priority(game);
} else {
Player player = getControllingPlayer(game);
try {
return player.priority(game);
} finally {
this.passed = player.isPassed(); // TODO: wtf, no needs?
}
}
}
@Override
public boolean chooseMulligan(Game game) {
if (isUnderMe(game)) {
return super.chooseMulligan(game);
} else {
return getControllingPlayer(game).chooseMulligan(game);
}
}
@Override
public boolean chooseUse(Outcome outcome, String message, Ability source, Game game) {
if (isUnderMe(game)) {
return super.chooseUse(outcome, message, source, game);
} else {
return getControllingPlayer(game).chooseUse(outcome, message, source, game);
}
}
@Override
public boolean chooseUse(Outcome outcome, String message, String secondMessage, String trueText, String falseText, Ability source, Game game) {
if (isUnderMe(game)) {
return super.chooseUse(outcome, message, secondMessage, trueText, falseText, source, game);
} else {
return getControllingPlayer(game).chooseUse(outcome, message, secondMessage, trueText, falseText, source, game);
}
}
@Override
public int chooseReplacementEffect(Map<String, String> effectsMap, Map<String, MageObject> objectsMap, Game game) {
if (isUnderMe(game)) {
return super.chooseReplacementEffect(effectsMap, objectsMap, game);
} else {
return getControllingPlayer(game).chooseReplacementEffect(effectsMap, objectsMap, game);
}
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
if (isUnderMe(game)) {
return super.choose(outcome, choice, game);
} else {
return getControllingPlayer(game).choose(outcome, choice, game);
}
}
@Override
public boolean choose(Outcome outcome, Target target, Ability source, Game game) {
if (isUnderMe(game)) {
return super.choose(outcome, target, source, game);
} else {
return getControllingPlayer(game).choose(outcome, target, source, game);
}
}
@Override
public boolean choose(Outcome outcome, Target target, Ability source, Game game, Map<String, Serializable> options) {
if (isUnderMe(game)) {
return super.choose(outcome, target, source, game, options);
} else {
return getControllingPlayer(game).choose(outcome, target, source, game, options);
}
}
@Override
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
if (isUnderMe(game)) {
return super.chooseTarget(outcome, target, source, game);
} else {
return getControllingPlayer(game).chooseTarget(outcome, target, source, game);
}
}
@Override
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
if (isUnderMe(game)) {
return super.choose(outcome, cards, target, source, game);
} else {
return getControllingPlayer(game).choose(outcome, cards, target, source, game);
}
}
@Override
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
if (isUnderMe(game)) {
return super.chooseTarget(outcome, cards, target, source, game);
} else {
return getControllingPlayer(game).chooseTarget(outcome, cards, target, source, game);
}
}
@Override
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
if (isUnderMe(game)) {
return super.chooseTargetAmount(outcome, target, source, game);
} else {
return getControllingPlayer(game).chooseTargetAmount(outcome, target, source, game);
}
}
@Override
public TriggeredAbility chooseTriggeredAbility(java.util.List<TriggeredAbility> abilities, Game game) {
if (isUnderMe(game)) {
return super.chooseTriggeredAbility(abilities, game);
} else {
return getControllingPlayer(game).chooseTriggeredAbility(abilities, game);
}
}
@Override
public boolean playMana(Ability abilityToCast, ManaCost unpaid, String promptText, Game game) {
if (isUnderMe(game)) {
return super.playMana(abilityToCast, unpaid, promptText, game);
} else {
return getControllingPlayer(game).playMana(abilityToCast, unpaid, promptText, game);
}
}
@Override
public int announceXMana(int min, int max, String message, Game game, Ability ability) {
if (isUnderMe(game)) {
return super.announceXMana(min, max, message, game, ability);
} else {
return getControllingPlayer(game).announceXMana(min, max, message, game, ability);
}
}
@Override
public int announceXCost(int min, int max, String message, Game game, Ability ability, VariableCost variableCost) {
if (isUnderMe(game)) {
return super.announceXCost(min, max, message, game, ability, variableCost);
} else {
return getControllingPlayer(game).announceXCost(min, max, message, game, ability, variableCost);
}
}
@Override
public void selectAttackers(Game game, UUID attackingPlayerId) {
if (isUnderMe(game)) {
super.selectAttackers(game, attackingPlayerId);
} else {
getControllingPlayer(game).selectAttackers(game, attackingPlayerId);
}
}
@Override
public void selectBlockers(Ability source, Game game, UUID defendingPlayerId) {
if (isUnderMe(game)) {
super.selectBlockers(source, game, defendingPlayerId);
} else {
getControllingPlayer(game).selectBlockers(source, game, defendingPlayerId);
}
}
@Override
public UUID chooseAttackerOrder(java.util.List<Permanent> attackers, Game game) {
if (isUnderMe(game)) {
return super.chooseAttackerOrder(attackers, game);
} else {
return getControllingPlayer(game).chooseAttackerOrder(attackers, game);
}
}
@Override
public UUID chooseBlockerOrder(java.util.List<Permanent> blockers, CombatGroup combatGroup, java.util.List<UUID> blockerOrder, Game game) {
if (isUnderMe(game)) {
return super.chooseBlockerOrder(blockers, combatGroup, blockerOrder, game);
} else {
return getControllingPlayer(game).chooseBlockerOrder(blockers, combatGroup, blockerOrder, game);
}
}
@Override
public int getAmount(int min, int max, String message, Game game) {
if (isUnderMe(game)) {
return super.getAmount(min, max, message, game);
} else {
return getControllingPlayer(game).getAmount(min, max, message, game);
}
}
@Override
public List<Integer> getMultiAmountWithIndividualConstraints(
Outcome outcome,
List<MultiAmountMessage> messages,
int totalMin,
int totalMax,
MultiAmountType type,
Game game
) {
if (isUnderMe(game)) {
return super.getMultiAmountWithIndividualConstraints(outcome, messages, totalMin, totalMax, type, game);
} else {
return getControllingPlayer(game).getMultiAmountWithIndividualConstraints(outcome, messages, totalMin, totalMax, type, game);
}
}
@Override
public void sideboard(Match match, Deck deck) {
super.sideboard(match, deck);
}
@Override
public void construct(Tournament tournament, Deck deck) {
super.construct(tournament, deck);
}
@Override
public void pickCard(java.util.List<Card> cards, Deck deck, Draft draft) {
super.pickCard(cards, deck, draft);
}
@Override
public boolean activateAbility(ActivatedAbility ability, Game game) {
// TODO: need research, see HumanPlayer's code
return super.activateAbility(ability, game);
}
@Override
public SpellAbility chooseAbilityForCast(Card card, Game game, boolean noMana) {
if (isUnderMe(game)) {
return super.chooseAbilityForCast(card, game, noMana);
} else {
return getControllingPlayer(game).chooseAbilityForCast(card, game, noMana);
}
}
@Override
public ActivatedAbility chooseLandOrSpellAbility(Card card, Game game, boolean noMana) {
if (isUnderMe(game)) {
return super.chooseLandOrSpellAbility(card, game, noMana);
} else {
return getControllingPlayer(game).chooseLandOrSpellAbility(card, game, noMana);
}
}
@Override
public Mode chooseMode(Modes modes, Ability source, Game game) {
if (isUnderMe(game)) {
return super.chooseMode(modes, source, game);
} else {
return getControllingPlayer(game).chooseMode(modes, source, game);
}
}
@Override
public boolean choosePile(Outcome outcome, String message, java.util.List<? extends Card> pile1, java.util.List<? extends Card> pile2, Game game) {
if (isUnderMe(game)) {
return super.choosePile(outcome, message, pile1, pile2, game);
} else {
return getControllingPlayer(game).choosePile(outcome, message, pile1, pile2, game);
}
}
@Override
public void abort() {
// TODO: need research, is it require real player call? Concede/leave/timeout works by default
super.abort();
}
@Override
public void skip() {
// TODO: see abort comments above
super.skip();
}
}

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@ -97,7 +97,7 @@ public class HumanPlayer extends PlayerImpl {
// * - GAME thread: on notify from response - check new answer value and process it (if it bad then repeat and wait the next one); // * - GAME thread: on notify from response - check new answer value and process it (if it bad then repeat and wait the next one);
private transient Boolean responseOpenedForAnswer = false; // GAME thread waiting new answer private transient Boolean responseOpenedForAnswer = false; // GAME thread waiting new answer
private transient long responseLastWaitingThreadId = 0; private transient long responseLastWaitingThreadId = 0;
private final transient PlayerResponse response = new PlayerResponse(); private final transient PlayerResponse response; // data receiver from a client side (must be shared for one player between multiple clients)
private final int RESPONSE_WAITING_TIME_SECS = 30; // waiting time before cancel current response private final int RESPONSE_WAITING_TIME_SECS = 30; // waiting time before cancel current response
private final int RESPONSE_WAITING_CHECK_MS = 100; // timeout for open status check private final int RESPONSE_WAITING_CHECK_MS = 100; // timeout for open status check
@ -105,7 +105,7 @@ public class HumanPlayer extends PlayerImpl {
protected static FilterCreatureForCombat filterCreatureForCombat = new FilterCreatureForCombat(); protected static FilterCreatureForCombat filterCreatureForCombat = new FilterCreatureForCombat();
protected static FilterAttackingCreature filterAttack = new FilterAttackingCreature(); protected static FilterAttackingCreature filterAttack = new FilterAttackingCreature();
protected static FilterBlockingCreature filterBlock = new FilterBlockingCreature(); protected static FilterBlockingCreature filterBlock = new FilterBlockingCreature();
protected final Choice replacementEffectChoice; protected Choice replacementEffectChoice = null;
private static final Logger logger = Logger.getLogger(HumanPlayer.class); private static final Logger logger = Logger.getLogger(HumanPlayer.class);
protected HashSet<String> autoSelectReplacementEffects = new LinkedHashSet<>(); // must be sorted protected HashSet<String> autoSelectReplacementEffects = new LinkedHashSet<>(); // must be sorted
@ -131,8 +131,12 @@ public class HumanPlayer extends PlayerImpl {
public HumanPlayer(String name, RangeOfInfluence range, int skill) { public HumanPlayer(String name, RangeOfInfluence range, int skill) {
super(name, range); super(name, range);
human = true; this.human = true;
this.response = new PlayerResponse();
initReplacementDialog();
}
private void initReplacementDialog() {
replacementEffectChoice = new ChoiceImpl(true); replacementEffectChoice = new ChoiceImpl(true);
replacementEffectChoice.setMessage("Choose replacement effect to resolve first"); replacementEffectChoice.setMessage("Choose replacement effect to resolve first");
replacementEffectChoice.setSpecial( replacementEffectChoice.setSpecial(
@ -143,8 +147,20 @@ public class HumanPlayer extends PlayerImpl {
); );
} }
/**
* Make fake player from any other
*/
public HumanPlayer(final PlayerImpl sourcePlayer, final PlayerResponse sourceResponse) {
super(sourcePlayer);
this.human = true;
this.response = sourceResponse; // need for sync and wait user's response from a network
initReplacementDialog();
}
public HumanPlayer(final HumanPlayer player) { public HumanPlayer(final HumanPlayer player) {
super(player); super(player);
this.response = player.response;
this.replacementEffectChoice = player.replacementEffectChoice; this.replacementEffectChoice = player.replacementEffectChoice;
this.autoSelectReplacementEffects.addAll(player.autoSelectReplacementEffects); this.autoSelectReplacementEffects.addAll(player.autoSelectReplacementEffects);
this.currentlyUnpaidMana = player.currentlyUnpaidMana; this.currentlyUnpaidMana = player.currentlyUnpaidMana;
@ -2940,11 +2956,6 @@ public class HumanPlayer extends PlayerImpl {
return true; return true;
} }
@Override
public String getHistory() {
return "no available";
}
private boolean gameInCheckPlayableState(Game game) { private boolean gameInCheckPlayableState(Game game) {
return gameInCheckPlayableState(game, false); return gameInCheckPlayableState(game, false);
} }
@ -2962,4 +2973,14 @@ public class HumanPlayer extends PlayerImpl {
} }
return false; return false;
} }
@Override
public Player prepareControllableProxy(Player playerUnderControl) {
// make fake player, e.g. transform computer player to human player for choose dialogs under control
HumanPlayer fakePlayer = new HumanPlayer((PlayerImpl) playerUnderControl, this.response);
if (!fakePlayer.getTurnControlledBy().equals(this.getId())) {
throw new IllegalArgumentException("Wrong code usage: controllable proxy must be controlled by " + this.getName());
}
return fakePlayer;
}
} }

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@ -66,7 +66,7 @@
/> />
<playerTypes> <playerTypes>
<playerType name="Human" jar="mage-player-human.jar" className="mage.player.human.HumanPlayer"/> <playerType name="Human" jar="mage-player-human.jar" className="mage.player.human.HumanPlayer"/>
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer7"/> <playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayerControllableProxy"/>
<playerType name="Computer - monte carlo" jar="mage-player-aimcts.jar" className="mage.player.ai.ComputerPlayerMCTS"/> <playerType name="Computer - monte carlo" jar="mage-player-aimcts.jar" className="mage.player.ai.ComputerPlayerMCTS"/>
<playerType name="Computer - draftbot" jar="mage-player-ai-draft-bot.jar" className="mage.player.ai.ComputerDraftPlayer"/> <playerType name="Computer - draftbot" jar="mage-player-ai-draft-bot.jar" className="mage.player.ai.ComputerDraftPlayer"/>
</playerTypes> </playerTypes>

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@ -62,7 +62,7 @@
/> />
<playerTypes> <playerTypes>
<playerType name="Human" jar="mage-player-human-${project.version}.jar" className="mage.player.human.HumanPlayer"/> <playerType name="Human" jar="mage-player-human-${project.version}.jar" className="mage.player.human.HumanPlayer"/>
<playerType name="Computer - mad" jar="mage-player-ai-ma-${project.version}.jar" className="mage.player.ai.ComputerPlayer7"/> <playerType name="Computer - mad" jar="mage-player-ai-ma-${project.version}.jar" className="mage.player.ai.ComputerPlayerControllableProxy"/>
<playerType name="Computer - draftbot" jar="mage-player-ai-draftbot-${project.version}.jar" className="mage.player.ai.ComputerDraftPlayer"/> <playerType name="Computer - draftbot" jar="mage-player-ai-draftbot-${project.version}.jar" className="mage.player.ai.ComputerDraftPlayer"/>
</playerTypes> </playerTypes>
<gameTypes> <gameTypes>

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@ -786,23 +786,23 @@ public class GameController implements GameCallback {
} }
public void sendPlayerUUID(UUID userId, final UUID data) { public void sendPlayerUUID(UUID userId, final UUID data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerUUID(data)); sendMessage(userId, playerId -> sendDirectPlayerUUID(playerId, data));
} }
public void sendPlayerString(UUID userId, final String data) { public void sendPlayerString(UUID userId, final String data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerString(data)); sendMessage(userId, playerId -> sendDirectPlayerString(playerId, data));
} }
public void sendPlayerManaType(UUID userId, final UUID manaTypePlayerId, final ManaType data) { public void sendPlayerManaType(UUID userId, final UUID manaTypePlayerId, final ManaType data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerManaType(data, manaTypePlayerId)); sendMessage(userId, playerId -> sendDirectPlayerManaType(playerId, manaTypePlayerId, data));
} }
public void sendPlayerBoolean(UUID userId, final Boolean data) { public void sendPlayerBoolean(UUID userId, final Boolean data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerBoolean(data)); sendMessage(userId, playerId -> sendDirectPlayerBoolean(playerId, data));
} }
public void sendPlayerInteger(UUID userId, final Integer data) { public void sendPlayerInteger(UUID userId, final Integer data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerInteger(data)); sendMessage(userId, playerId -> sendDirectPlayerInteger(playerId, data));
} }
private void updatePriorityTimers() { private void updatePriorityTimers() {
@ -1055,7 +1055,8 @@ public class GameController implements GameCallback {
} else { } else {
// otherwise execute the action under other player's control // otherwise execute the action under other player's control
for (UUID controlled : player.getPlayersUnderYourControl()) { for (UUID controlled : player.getPlayersUnderYourControl()) {
if (gameSessions.containsKey(controlled) && game.getPriorityPlayerId().equals(controlled)) { Player controlledPlayer = game.getPlayer(controlled);
if ((gameSessions.containsKey(controlled) || controlledPlayer.isComputer()) && game.getPriorityPlayerId().equals(controlled)) {
stopResponseIdleTimeout(); stopResponseIdleTimeout();
command.execute(controlled); command.execute(controlled);
} }
@ -1098,7 +1099,6 @@ public class GameController implements GameCallback {
@FunctionalInterface @FunctionalInterface
interface Command { interface Command {
void execute(UUID player); void execute(UUID player);
} }
@ -1138,6 +1138,81 @@ public class GameController implements GameCallback {
return newGameSessionWatchers; return newGameSessionWatchers;
} }
private void sendDirectPlayerUUID(UUID playerId, UUID data) {
// real player
GameSessionPlayer session = getGameSession(playerId);
if (session != null) {
session.sendPlayerUUID(data);
return;
}
// computer under control
Player player = game.getPlayer(playerId);
if (player != null && player.isComputer()) {
player.setResponseUUID(data);
}
}
private void sendDirectPlayerString(UUID playerId, String data) {
// real player
GameSessionPlayer session = getGameSession(playerId);
if (session != null) {
session.sendPlayerString(data);
return;
}
// computer under control
Player player = game.getPlayer(playerId);
if (player != null && player.isComputer()) {
player.setResponseString(data);
}
}
private void sendDirectPlayerManaType(UUID playerId, UUID manaTypePlayerId, ManaType manaType) {
// real player
GameSessionPlayer session = getGameSession(playerId);
if (session != null) {
session.sendPlayerManaType(manaTypePlayerId, manaType);
return;
}
// computer under control
Player player = game.getPlayer(playerId);
if (player != null && player.isComputer()) {
player.setResponseManaType(manaTypePlayerId, manaType);
}
}
private void sendDirectPlayerBoolean(UUID playerId, Boolean data) {
// real player
GameSessionPlayer session = getGameSession(playerId);
if (session != null) {
session.sendPlayerBoolean(data);
return;
}
// computer under control
Player player = game.getPlayer(playerId);
if (player != null && player.isComputer()) {
player.setResponseBoolean(data);
}
}
private void sendDirectPlayerInteger(UUID playerId, Integer data) {
// real player
GameSessionPlayer session = getGameSession(playerId);
if (session != null) {
session.sendPlayerInteger(data);
return;
}
// computer under control
Player player = game.getPlayer(playerId);
if (player != null && player.isComputer()) {
player.setResponseInteger(data);
}
}
private GameSessionPlayer getGameSession(UUID playerId) { private GameSessionPlayer getGameSession(UUID playerId) {
// TODO: check parent callers - there are possible problems with sync, can be related to broken "fix" logs too // TODO: check parent callers - there are possible problems with sync, can be related to broken "fix" logs too
// It modify players data, but: // It modify players data, but:

View file

@ -183,7 +183,7 @@ public class GameSessionPlayer extends GameSessionWatcher {
game.getPlayer(playerId).setResponseString(data); game.getPlayer(playerId).setResponseString(data);
} }
public void sendPlayerManaType(ManaType manaType, UUID manaTypePlayerId) { public void sendPlayerManaType(UUID manaTypePlayerId, ManaType manaType) {
game.getPlayer(playerId).setResponseManaType(manaTypePlayerId, manaType); game.getPlayer(playerId).setResponseManaType(manaTypePlayerId, manaType);
} }

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@ -32,7 +32,7 @@
/> />
<playerTypes> <playerTypes>
<playerType name="Human" jar="mage-player-human.jar" className="mage.player.human.HumanPlayer"/> <playerType name="Human" jar="mage-player-human.jar" className="mage.player.human.HumanPlayer"/>
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer7"/> <playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayerControllableProxy"/>
<playerType name="Computer - monte carlo" jar="mage-player-aimcts.jar" className="mage.player.ai.ComputerPlayerMCTS"/> <playerType name="Computer - monte carlo" jar="mage-player-aimcts.jar" className="mage.player.ai.ComputerPlayerMCTS"/>
<playerType name="Computer - draftbot" jar="mage-player-ai-draft-bot.jar" className="mage.player.ai.ComputerDraftPlayer"/> <playerType name="Computer - draftbot" jar="mage-player-ai-draft-bot.jar" className="mage.player.ai.ComputerDraftPlayer"/>
</playerTypes> </playerTypes>

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@ -3,7 +3,7 @@
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Config.xsd"> <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Config.xsd">
<server serverAddress="0.0.0.0" serverName="mage-server" port="17171" maxGameThreads="10" maxSecondsIdle="600"/> <server serverAddress="0.0.0.0" serverName="mage-server" port="17171" maxGameThreads="10" maxSecondsIdle="600"/>
<playerTypes> <playerTypes>
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer7"/> <playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayerControllableProxy"/>
<playerType name="Computer - monte carlo" jar="mage-player-aimcts.jar" className="mage.player.ai.ComputerPlayerMCTS"/> <playerType name="Computer - monte carlo" jar="mage-player-aimcts.jar" className="mage.player.ai.ComputerPlayerMCTS"/>
</playerTypes> </playerTypes>
<gameTypes> <gameTypes>

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@ -4544,10 +4544,6 @@ public class TestPlayer implements Player {
return AIPlayer; return AIPlayer;
} }
public String getHistory() {
return computerPlayer.getHistory();
}
@Override @Override
public PlanarDieRollResult rollPlanarDie(Outcome outcome, Ability source, Game game, int numberChaosSides, int numberPlanarSides) { public PlanarDieRollResult rollPlanarDie(Outcome outcome, Ability source, Game game, int numberChaosSides, int numberPlanarSides) {
return computerPlayer.rollPlanarDie(outcome, source, game, numberChaosSides, numberPlanarSides); return computerPlayer.rollPlanarDie(outcome, source, game, numberChaosSides, numberPlanarSides);

View file

@ -845,6 +845,10 @@ public abstract class GameImpl implements Game {
// concede for itself // concede for itself
// stop current player dialog and execute concede // stop current player dialog and execute concede
currentPriorityPlayer.signalPlayerConcede(true); currentPriorityPlayer.signalPlayerConcede(true);
} else if (currentPriorityPlayer.getTurnControlledBy().equals(playerId)) {
// concede for itself while controlling another player
// stop current player dialog and execute concede
currentPriorityPlayer.signalPlayerConcede(true);
} else { } else {
// concede for another player // concede for another player
// allow current player to continue and check concede on any next priority // allow current player to continue and check concede on any next priority

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@ -46,7 +46,15 @@ import java.util.UUID;
import java.util.stream.Collectors; import java.util.stream.Collectors;
/** /**
* @author BetaSteward_at_googlemail.com * Warning, if you add new choose dialogs then must implement it for:
* - PlayerImpl (only if it use another default dialogs inside)
* - HumanPlayer (support client-server in human games)
* - ComputerPlayer (support AI in computer games)
* - StubPlayer (temp)
* - ComputerPlayerControllableProxy (support control of one player type over another player type)
* - TestPlayer (support unit tests)
*
* @author BetaSteward_at_googlemail.com, JayDi85
*/ */
public interface Player extends MageItem, Copyable<Player> { public interface Player extends MageItem, Copyable<Player> {
@ -1212,8 +1220,6 @@ public interface Player extends MageItem, Copyable<Player> {
*/ */
boolean addTargets(Ability ability, Game game); boolean addTargets(Ability ability, Game game);
String getHistory();
boolean hasDesignation(DesignationType designationName); boolean hasDesignation(DesignationType designationName);
void addDesignation(Designation designation); void addDesignation(Designation designation);
@ -1253,4 +1259,8 @@ public interface Player extends MageItem, Copyable<Player> {
* so that's method helps to find real player that used by a game (in most use cases it's a PlayerImpl) * so that's method helps to find real player that used by a game (in most use cases it's a PlayerImpl)
*/ */
Player getRealPlayer(); Player getRealPlayer();
default Player prepareControllableProxy(Player playerUnderControl) {
return this;
}
} }

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@ -5372,11 +5372,6 @@ public abstract class PlayerImpl implements Player, Serializable {
return true; return true;
} }
@Override
public String getHistory() {
return "no available";
}
@Override @Override
public boolean hasDesignation(DesignationType designationName) { public boolean hasDesignation(DesignationType designationName) {
for (Designation designation : designations) { for (Designation designation : designations) {