SacrificeAllTriggeredAbility zone detection fix. Battlefield, not all

This commit is contained in:
drmDev 2016-07-12 18:03:37 -04:00
parent 0e4a3a2142
commit 0185b45e2d

View file

@ -25,7 +25,7 @@ public class SacrificeAllTriggeredAbility extends TriggeredAbilityImpl {
private final TargetController sacrificingPlayer;
public SacrificeAllTriggeredAbility(Effect effect, FilterPermanent filter, TargetController sacrificingPlayer, boolean optional) {
super(Zone.ALL, effect, optional);
super(Zone.BATTLEFIELD, effect, optional);
this.filter = filter;
this.sacrificingPlayer = sacrificingPlayer;
}