mirror of
https://github.com/magefree/mage.git
synced 2025-12-25 04:52:07 -08:00
SacrificeAllTriggeredAbility zone detection fix. Battlefield, not all
This commit is contained in:
parent
0e4a3a2142
commit
0185b45e2d
1 changed files with 1 additions and 1 deletions
|
|
@ -25,7 +25,7 @@ public class SacrificeAllTriggeredAbility extends TriggeredAbilityImpl {
|
|||
private final TargetController sacrificingPlayer;
|
||||
|
||||
public SacrificeAllTriggeredAbility(Effect effect, FilterPermanent filter, TargetController sacrificingPlayer, boolean optional) {
|
||||
super(Zone.ALL, effect, optional);
|
||||
super(Zone.BATTLEFIELD, effect, optional);
|
||||
this.filter = filter;
|
||||
this.sacrificingPlayer = sacrificingPlayer;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue