• Joined on 2024-12-04
Max pushed to main at Max/PuzzleGame 2025-02-06 07:46:42 -08:00
fe1c11aeef Adding some newer partially generated dungeons.
9ccdba1fdc Fixed most of the collisions around the monster rooms. It stillhas a pretty good chance of happening.
eb7c43a4f1 Implemented bi-directional linking between rooms
e0c65bd66e Implemented generation of normal rooms around monster rooms. They still collid with each other.
2cd9df5652 Refactored dungeon generation with new DungeonMap class.
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Max pushed to main at Max/PuzzleGame 2025-02-05 08:42:59 -08:00
8ed53b6384 Implemented boss room generation and adding to the dungeon.
Max pushed to main at Max/PuzzleGame 2025-02-05 06:49:25 -08:00
5f2be1333b Fixed rooms being created where they would collide with an unavailable point on the map.
Max pushed to main at Max/PuzzleGame 2025-02-04 08:31:09 -08:00
d091a7f745 Fixed bug where entrance lines on the left and right would start too far down.
Max pushed to main at Max/PuzzleGame 2025-02-04 08:15:19 -08:00
024e0ae514 Fixed entrance rooms starting off of the boarder and improved clarity of printed map.
Max pushed to main at Max/PuzzleGame 2025-02-04 06:32:56 -08:00
64fbb67397 Added entrances to map print and added debugging info to print.
Max pushed to main at Max/PuzzleGame 2025-02-03 08:46:38 -08:00
9c02b11299 Implemented randomly dispersing monster rooms.
Max pushed to main at Max/PuzzleGame 2025-01-30 09:02:19 -08:00
5895a9f878 Fixed some errors that occured when making a build.
Max pushed to main at Max/PuzzleGame 2025-01-30 08:09:27 -08:00
91582767ad Implemented starting blackd dice ability.
Max pushed to main at Max/PuzzleGame 2025-01-30 07:08:34 -08:00
fdeab50984 Implemented chest pop up and gaining ability upon completing a room with a chest reward.
Max pushed to main at Max/PuzzleGame 2025-01-30 04:53:50 -08:00
90b9e2689a Implemented basic room rewards triggering mechanism.
Max pushed to main at Max/PuzzleGame 2025-01-30 02:05:58 -08:00
9a8077021a Implemented torch ability
0bf8adc76d Added ticks to show progress through the monster rooms.
d79d6216f0 Refactored locks for rooms to be more versatile by giving them their own type.
Compare 3 commits »
Max pushed to main at Max/PuzzleGame 2025-01-29 01:38:09 -08:00
7bec7c539d Bug fix. Now cannot select black die ability multiple times per roll.
Max pushed to main at Max/PuzzleGame 2025-01-29 01:32:28 -08:00
97981def6e Bug fix. Now allows pass on room select.
8c87c6c6dd unsaved thing
63209a12dc working on health and passing turn without using two dice pairs
Compare 4 commits »
Max pushed to main at Max/PuzzleGame 2025-01-29 01:02:00 -08:00
aa49815fb9 Implemented the functionality for monster rooms.
Max pushed to main at Max/PuzzleGame 2025-01-27 05:46:28 -08:00
6a309804ad Fixed bug where highlighted room would not unhighlight and refactored room highlighting to be habdled by rooms.
Max pushed to main at Max/PuzzleGame 2025-01-27 05:41:57 -08:00
84fda847a8 Fixed bug where highlighted room would not unhighlight and refactored room highlighting to be habdled by rooms.
Max pushed to main at Max/PuzzleGame 2025-01-27 05:16:33 -08:00
bcfd42147b Added the ability to use a limited number of black dice.
Max pushed to main at Max/PuzzleGame 2025-01-25 11:07:00 -08:00
0e869555d3 Implemented simple computer camera controls.
Max pushed to main at Max/PuzzleGame 2025-01-25 11:04:43 -08:00
f4c7a5d784 Implemented simple computer camera controls.