Implement the actions required to play Magic the Gathering in Unity assuming the only thing we know about a card is an image of it.
| .gitignore | ||
| README.md | ||
WizardDuels
Implement the actions required to play Magic the Gathering using Unity.
Assume we only have a card's image.
Setup
- Install Unity Hub.
- Install Unity compatible IDE. Max uses Rider.
- In Unity Hub installs tab, install Unity 6.
- Clone the repository.
- In Unity Hub projects tab, click add project from disk and select the "WizardDuelsProject" folder in the "WizardDuels". folder from the repository.
- Launch the project from Unity Hub.
- Ask someone about the copyright sound files as they can't legally be distributed.
Structure
The Assets folder is where everying in Unity goes.
- Scripts Where all c# code goes. Try and put everying in a sub folder.
- Prefabs ""
- Sprites ""
- Scenes ""
- Audio "" Put audio that cannot be legally distributed in the copyright folder to prefent it from being tracked by git.
- Data Where content goes that isn't a sprite or a prefab i.e. scriptable objects.