Implement the actions required to play Magic the Gathering in Unity assuming the only thing we know about a card is an image of it.
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WizardDuels

Implement the actions required to play Magic the Gathering using Unity.

Assume we only have a card's image.

Setup

  • Install Unity Hub.
  • Install Unity compatible IDE. Max uses Rider.
  • In Unity Hub installs tab, install Unity 6.
  • Clone the repository.
  • In Unity Hub projects tab, click add project from disk and select the "WizardDuelsProject" folder in the "WizardDuels". folder from the repository.
  • Launch the project from Unity Hub.
  • Ask someone about the copyright sound files as they can't legally be distributed.

Structure

The Assets folder is where everying in Unity goes.

  • Scripts Where all c# code goes. Try and put everying in a sub folder.
  • Prefabs ""
  • Sprites ""
  • Scenes ""
  • Audio "" Put audio that cannot be legally distributed in the copyright folder to prefent it from being tracked by git.
  • Data Where content goes that isn't a sprite or a prefab i.e. scriptable objects.