9 lines
243 B
C#
9 lines
243 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DeckData", menuName = "Scriptable Objects/DeckData")]
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public class DeckData : ScriptableObject
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{
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public List<CardData> Cards;
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public Sprite cardBack;
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}
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