WizardDuels/WizardDuelsProject/Assets/Scripts/Sound.cs
2025-03-19 09:23:22 +01:00

22 lines
No EOL
415 B
C#

using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Serialization;
namespace DefaultNamespace
{
[System.Serializable]
public class Sound
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range(0.1f, 3f)]
public float pitch;
[HideInInspector]
public AudioSource source;
}
}