# WizardDuels Implement the actions required to play Magic the Gathering in Unity. Assume we only have a card's image. # Setup - Install Unity Hub. - Install Unity compatible IDE. Max uses Rider. - In Unity Hub installs tab, install Unity 6. - Clone the repository. - In Unity Hub projects tab, click add project from disk and select the "WizardDuelsProject" folder in the "WizardDuels". folder from the repository. - Launch the project from Unity Hub. - Ask someone about the copyright sound files as they can't legally be distributed. # Structure The Assets folder is where everying in Unity goes. - Scripts Where all c# code goes. Try and put everying in a sub folder. - Prefabs "" - Sprites "" - Scenes "" - Audio "" Put audio that has cannot legally be distributed in the copyright folder to prefent it from being tracked by git. - Data Where content goes that isn't a sprite or a prefab i.e. scriptable objects.