Setup and play area prefab
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166 changed files with 14014 additions and 10 deletions
23
WizardDuelsProject/Assets/Scripts/Deck/Dealer.cs
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23
WizardDuelsProject/Assets/Scripts/Deck/Dealer.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Deck
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{
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public class Dealer : MonoBehaviour, IPointerClickHandler
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{
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[SerializeField] private Deck deck;
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[SerializeField] private CardSpawner cardSpawner;
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[SerializeField] private CardArea cardArea;
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[SerializeField] private AudioManager audio;
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public void OnPointerClick(PointerEventData eventData)
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{
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if (deck.DrawCard(out CardData drawnCardData))
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{
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Card drawnCard = cardSpawner.SpawnCard(drawnCardData);
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audio.Play("deal");
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cardArea.AddCardToArea(drawnCard);
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}
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}
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}
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}
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