diff --git a/README.md b/README.md index 8c640bd..681db40 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,24 @@ # WizardDuels -Implement the actions required to play Magic the Gathering in Unity. \ No newline at end of file +Implement the actions required to play Magic the Gathering using Unity. + +Assume we only have a card's image. + +# Setup +- Install Unity Hub. +- Install Unity compatible IDE. Max uses Rider. +- In Unity Hub installs tab, install Unity 6. +- Clone the repository. +- In Unity Hub projects tab, click add project from disk and select the "WizardDuelsProject" folder in the "WizardDuels". + folder from the repository. +- Launch the project from Unity Hub. +- Ask someone about the copyright sound files as they can't legally be distributed. + +# Structure +The Assets folder is where everying in Unity goes. +- Scripts Where all c# code goes. Try and put everying in a sub folder. +- Prefabs "" +- Sprites "" +- Scenes "" +- Audio "" Put audio that cannot be legally distributed in the copyright folder to prefent it from being tracked by git. +- Data Where content goes that isn't a sprite or a prefab i.e. scriptable objects.