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# WizardDuels
-Implement the actions required to play Magic the Gathering in Unity.
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+Implement the actions required to play Magic the Gathering using Unity.
+
+Assume we only have a card's image.
+
+# Setup
+- Install Unity Hub.
+- Install Unity compatible IDE. Max uses Rider.
+- In Unity Hub installs tab, install Unity 6.
+- Clone the repository.
+- In Unity Hub projects tab, click add project from disk and select the "WizardDuelsProject" folder in the "WizardDuels".
+ folder from the repository.
+- Launch the project from Unity Hub.
+- Ask someone about the copyright sound files as they can't legally be distributed.
+
+# Structure
+The Assets folder is where everying in Unity goes.
+- Scripts Where all c# code goes. Try and put everying in a sub folder.
+- Prefabs ""
+- Sprites ""
+- Scenes ""
+- Audio "" Put audio that cannot be legally distributed in the copyright folder to prefent it from being tracked by git.
+- Data Where content goes that isn't a sprite or a prefab i.e. scriptable objects.