PuzzleGame/PuzzleGameProject/Assets/Scripts/UIManager.cs
2025-02-25 11:00:07 +01:00

17 lines
387 B
C#

using System;
using UnityEngine;
public class UIManager : MonoBehaviour
{
[SerializeField] private GameObject canvas;
[SerializeField] private GameObject chestRewardSelectionUI;
private void OnEnable()
{
RoomRewards.ChestRewarded += HandleChestRewarded;
}
private void HandleChestRewarded()
{
chestRewardSelectionUI.SetActive(true);
}
}