PuzzleGame/PuzzleGameProject/Assets/Scripts/DungeonSelection/DungeonData.cs

16 lines
No EOL
400 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace DungeonSelection
{
[CreateAssetMenu(fileName = "New Dungeon", menuName = "Dungeon")]
public class DungeonData : ScriptableObject
{
public string Name;
public int Id;
public Sprite Thumbnail;
public string SceneName;
public string WinMessage;
public string DieMessage;
}
}