16 lines
No EOL
400 B
C#
16 lines
No EOL
400 B
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace DungeonSelection
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{
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[CreateAssetMenu(fileName = "New Dungeon", menuName = "Dungeon")]
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public class DungeonData : ScriptableObject
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{
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public string Name;
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public int Id;
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public Sprite Thumbnail;
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public string SceneName;
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public string WinMessage;
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public string DieMessage;
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}
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} |