13 lines
No EOL
316 B
C#
13 lines
No EOL
316 B
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace DungeonSelection
|
|
{
|
|
[CreateAssetMenu(fileName = "New Dungeon", menuName = "Dungeon")]
|
|
public class DungeonData : ScriptableObject
|
|
{
|
|
public string DungeonName;
|
|
public Sprite Thumbnail;
|
|
public string SceneName;
|
|
}
|
|
} |