PuzzleGame/PuzzleGameProject/Assets/Scripts/DungeonSelection/DungeonData.cs
2025-03-03 16:22:19 +01:00

13 lines
No EOL
316 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace DungeonSelection
{
[CreateAssetMenu(fileName = "New Dungeon", menuName = "Dungeon")]
public class DungeonData : ScriptableObject
{
public string DungeonName;
public Sprite Thumbnail;
public string SceneName;
}
}