PuzzleGame/DungeonMapGenerator/DungeonMapGenerator/DungeonLootPopulator.cs
2025-02-24 17:33:00 +01:00

51 lines
No EOL
1.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using DungeonMapGenerator.Rooms;
namespace DungeonMapGenerator
{
public static class DungeonLootPopulator
{
private const int MONSTER_ROOM_DIAMONDS = 2;
private const int BOSS_ROOM_DIAMONDS = 6;
private const int BOSS_ROOM_DAMAGE = 2;
public static void GenerateLootInRooms(List<Room> rooms)
{
foreach (Room room in rooms)
{
switch (room.TypeOfRoom)
{
case RoomType.Normal:
if (Lock.HardLocks.Any(l => l.GetLock() == room.Lock.GetLock()))
{
room.AddLoot(LootType.Chest);
}
else if (Lock.VeryHardLocks.Any(l => l.GetLock() == room.Lock.GetLock()))
{
room.AddLoot(LootType.Diamond);
}
break;
case RoomType.Monster:
for (int i = 0; i < MONSTER_ROOM_DIAMONDS; i++)
{
room.AddLoot(LootType.Diamond);
}
break;
case RoomType.Boss:
for (int i = 0; i < BOSS_ROOM_DIAMONDS; i++)
{
room.AddLoot(LootType.Diamond);
}
for (int i = 0; i < BOSS_ROOM_DAMAGE; i++)
{
room.AddLoot(LootType.Damage);
}
break;
}
}
}
}
}