PuzzleGame/PuzzleGameProject/Assets/Scripts/Player.cs

33 lines
723 B
C#

using Microsoft.Unity.VisualStudio.Editor;
using TMPro;
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private int health;
[SerializeField] private int maxHealth;
[SerializeField] private GameObject healthGameObject;
public void TakeDamage(int damage)
{
if (health + damage > 0)
{
health -= damage;
UpdateGUI();
}
}
public void Heal(int healAmount)
{
if (health + healAmount <= maxHealth)
{
health += healAmount;
UpdateGUI();
}
}
private void UpdateGUI()
{
healthGameObject.GetComponent<TextMeshProUGUI>().text = health.ToString();
}
}