23 lines
555 B
C#
23 lines
555 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.Video;
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using Button = UnityEngine.UI.Button;
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public class PassManager : MonoBehaviour
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{
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[SerializeField] private Button passButton;
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public event EventHandler PassRequested;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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passButton.onClick.AddListener(OnPassClicked);
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}
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private void OnPassClicked()
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{
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PassRequested?.Invoke(this, EventArgs.Empty);
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}
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}
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