PuzzleGame/PuzzleGameProject/Assets/Scripts/UIManager.cs

17 lines
401 B
C#

using System;
using UnityEngine;
public class UIManager : MonoBehaviour
{
[SerializeField] private GameObject canvas;
[SerializeField] private GameObject chestRewardSelectionUI;
private void OnEnable()
{
RoomReward.ChestRewarded += HandleChestRewarded;
}
private void HandleChestRewarded()
{
Instantiate(chestRewardSelectionUI, canvas.transform);
}
}