PuzzleGame/PuzzleGameProject/Assets/Scripts/DungeonSelection/DungeonData.cs
2025-03-04 17:02:03 +01:00

15 lines
No EOL
384 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace DungeonSelection
{
[CreateAssetMenu(fileName = "New Dungeon", menuName = "Dungeon")]
public class DungeonData : ScriptableObject
{
public string DungeonName;
public Sprite Thumbnail;
public string SceneName;
public string WinMessage;
public string DieMessage;
}
}