PuzzleGame/PuzzleGameProject/Assets/Scripts/Abilities/ChestRewardSelection.cs
2025-02-24 13:59:06 +01:00

48 lines
1.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
public class ChestRewardSelection : MonoBehaviour
{
public static event Action DiamondAndLifeSelected;
public static event Action TorchAbilitySelected;
public static event Action BlackDiceAbilitySelected;
[SerializeField] private Button diamondAndLifeButton;
[SerializeField] private Button torchButton;
[SerializeField] private Button blackDiceButton;
private void OnEnable()
{
RoomRewards.ChestRewarded += HandChestRewarded;
diamondAndLifeButton.onClick.AddListener(HandleDiamondAndLifeSelected);
torchButton.onClick.AddListener(HandleTorchSelected);
blackDiceButton.onClick.AddListener(HandleBlackDiceSelected);
}
private void HandChestRewarded()
{
gameObject.SetActive(true);
}
private void HandleDiamondAndLifeSelected()
{
diamondAndLifeButton.interactable = false;
DiamondAndLifeSelected?.Invoke();
gameObject.SetActive(false);
}
private void HandleTorchSelected()
{
torchButton.interactable = false;
TorchAbilitySelected?.Invoke();
gameObject.SetActive(false);
}
private void HandleBlackDiceSelected()
{
blackDiceButton.interactable = false;
BlackDiceAbilitySelected?.Invoke();
gameObject.SetActive(false);
}
}