PuzzleGame/PuzzleGameProject/Assets/Scripts/Rooms/Locks/NumberLock.cs

26 lines
440 B
C#

using UnityEngine;
public class NumberLock : Lock
{
[SerializeField] private int number;
public override bool CheckIfKeyFits(DicePair dicePair)
{
if (base.CheckIfKeyFits(dicePair) && dicePair.Sum() == number)
{
return true;
}
return false;
}
public void SetNumber(int num)
{
number = num;
}
public int GetNumber()
{
return number;
}
}