using System; using UnityEngine; using UnityEngine.UI; public class ChestRewardSelection : MonoBehaviour { public static event Action DiamondAndLifeSelected; public static event Action TorchAbilitySelected; public static event Action BlackDiceAbilitySelected; [SerializeField] private Button diamondAndLifeButton; [SerializeField] private Button torchButton; [SerializeField] private Button blackDiceButton; private void OnEnable() { RoomReward.ChestRewarded += HandChestRewarded; diamondAndLifeButton.onClick.AddListener(HandleDiamondAndLifeSelected); torchButton.onClick.AddListener(HandleTorchSelected); blackDiceButton.onClick.AddListener(HandleBlackDiceSelected); } private void HandChestRewarded() { gameObject.SetActive(true); } private void HandleDiamondAndLifeSelected() { diamondAndLifeButton.interactable = false; DiamondAndLifeSelected?.Invoke(); gameObject.SetActive(false); } private void HandleTorchSelected() { torchButton.interactable = false; TorchAbilitySelected?.Invoke(); gameObject.SetActive(false); } private void HandleBlackDiceSelected() { blackDiceButton.interactable = false; BlackDiceAbilitySelected?.Invoke(); gameObject.SetActive(false); } }