using System; using System.Collections.Generic; using DungeonSelection; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UIElements; public class DungeonSelectMenuController : MonoBehaviour { private const int NUM_HIGH_SCORES = 10; private Button _next; private Button _previous; private Button _start; private Image _thumbnailImage; private Label _dungeonName; private VisualElement _dungeonThumbnail; private ListView _highScores; private DungeonDisplayData _currentlyShowingDungeon; private List _highScoreData = new List(); private void OnEnable() { VisualElement root = GetComponent().rootVisualElement; Button rules = root.Q