using UnityEngine; using System.Collections.Generic; public class RoomManager : MonoBehaviour { public GameObject rooms; private List _entranceRooms = new List(); public void InnitializeRooms() { AddEntranceRoomsToList(rooms); } private void AddEntranceRoomsToList(GameObject rooms) { foreach (Transform roomTransform in rooms.transform) { if (roomTransform.gameObject.GetComponent().isEntrance) { _entranceRooms.Add(roomTransform.gameObject); } } } public List GetEntranceRooms() { return _entranceRooms; } }