using System; using DungeonSelection; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UIElements; public class DungeonSelectMenuController : MonoBehaviour { private Button _next; private Button _previous; private Button _start; private Image _thumbnailImage; private Label _dungeonName; private VisualElement _dungeonThumbnail; private DungeonData _currentlyShowingDungeon; private void OnEnable() { VisualElement root = GetComponent().rootVisualElement; _dungeonThumbnail = root.Q("DungeonThumbnail"); _next = root.Q