using System; using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; namespace DungeonSelection { public class DungeonLoader : MonoBehaviour { private void OnEnable() { GameEvents.LoadDungeon += LoadDungeon; } private void OnDisable() { GameEvents.LoadDungeon -= LoadDungeon; } public static void LoadDungeon(DungeonData dungeonData) { SceneManager.LoadScene(dungeonData.SceneName); } } }