using System; using Microsoft.Unity.VisualStudio.Editor; using TMPro; using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private int maxHealth; [SerializeField] private GameObject healthGameObject; private int _healthIndex = 0; private readonly int[] _healthBar = {0, 0, -1, -2, -4, -6, -9, -12, -16, -20}; private void Start() { UpdateGUI(); } public void TakeDamage(int damage) { if (_healthIndex + damage < _healthBar.Length) { _healthIndex += damage; UpdateGUI(); } } public void Heal(int healAmount) { if (_healthIndex - healAmount >= 0) { _healthIndex -= healAmount; UpdateGUI(); } } private void UpdateGUI() { healthGameObject.GetComponent().text = _healthBar[_healthIndex].ToString(); } }