namespace DungeonGenerator { public enum RoomType { Normal, Monster, } public class Room { public Room(RoomType roomType, int width, int height, Point positionOfTopLeft) { TypeOfRoom = roomType; Width = width; Height = height; PositionOfTopLeft = positionOfTopLeft; } public RoomType TypeOfRoom { get; set; } public int Height { get; set; } public int Width { get; set; } public Point PositionOfTopLeft { get; set; } } }