using TMPro; using Unity.VisualScripting; using UnityEngine; public class MatchingDiceLock : Lock { public override bool Equals(object obj) { if (obj is MatchingDiceLock otherLock) { // Add meaningful comparison logic if there are properties that define equality. return true; // Placeholder, update as needed. } return false; } public override int GetHashCode() { return GetType().GetHashCode(); // Update if there are meaningful properties to hash. } public override bool CheckIfKeyFits(DicePair dicePair) { if (base.CheckIfKeyFits(dicePair) && dicePair.CheckIfResultsMatch()) { return true; } return false; } public override void AssignGUI(TextMeshProUGUI text) { base.AssignGUI(text); text.SetText("="); } }