using System; using UnityEngine; using UnityEngine.UIElements; namespace UI { public class ChestPopUpController : MonoBehaviour { public event Action BlackDieSelected; public event Action KeySelected; public event Action ArmorAndDiamondSelected; private Button _blackDie; private bool _blackDieAvailable = true; private Button _key; private bool _keyAvailable = true; private Button _armorAndDiamond; private bool _armorAndDiamondAvailable = true; private void OnEnable() { VisualElement root = GetComponent().rootVisualElement; _blackDie = root.Q