using UnityEngine; public static class ColorHelper { public static Color OkayGreen = new Color(12f, 202f, 0f); public static Color AddColorTint(Color originalColor, Color tintColor, float tintIntensity) { // Clamp the tintIntensity between 0 and 1 tintIntensity = Mathf.Clamp01(tintIntensity); // Blend the original color with the tint color Color blendedColor = Color.Lerp(originalColor, tintColor, tintIntensity); return blendedColor; } }