using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UI { enum DieState { Normal, OnlyDieSelected, SelectedOfPair, Used } public class InGameHUDController : MonoBehaviour { private const string PASS_TEXT = "Pass"; private const string ROLL_TEXT = "Roll"; public event Action StartingBlackDieAbilityClicked; public event Action BlackDieAbilityClicked; public event Action KeyAbilityClicked; public event Action RollClicked; public event Action PassClicked; public List