Removed check of distance to stop organic room placement.

This commit is contained in:
Max 2025-02-20 15:28:24 +01:00
parent 57f6ee51e1
commit ff17bece91
6 changed files with 4 additions and 5 deletions

View file

@ -13,8 +13,8 @@ class Program
var generator = new DungeonGenerator();
// Call the method you want to run
int width = 40;
int height = 28;
int width = 30;
int height = 20;
DungeonMap map = generator.GenerateDungeon(width, height, 5);
DungeonLockPopulator.PopulateLocksOfDungeon(map);
List<Room> potentialLootRooms = new List<Room>();