Removed check of distance to stop organic room placement.
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6 changed files with 4 additions and 5 deletions
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@ -13,8 +13,8 @@ class Program
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var generator = new DungeonGenerator();
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// Call the method you want to run
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int width = 40;
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int height = 28;
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int width = 30;
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int height = 20;
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DungeonMap map = generator.GenerateDungeon(width, height, 5);
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DungeonLockPopulator.PopulateLocksOfDungeon(map);
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List<Room> potentialLootRooms = new List<Room>();
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