Implemented chest pop up and gaining ability upon completing a room with a chest reward.

This commit is contained in:
Max 2025-01-30 16:07:07 +01:00
parent 90b9e2689a
commit fdeab50984
15 changed files with 1185 additions and 997 deletions

View file

@ -8,8 +8,8 @@ public class RoomReward : MonoBehaviour
public static event Action<int> DamageDealt;
[SerializeField] private int diamonds;
[SerializeField] private bool chest;
[SerializeField] private int damage;
[SerializeField] private bool chest;
public void TriggerGetReward()
{