Implemented chest pop up and gaining ability upon completing a room with a chest reward.
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15 changed files with 1185 additions and 997 deletions
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@ -8,8 +8,8 @@ public class RoomReward : MonoBehaviour
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public static event Action<int> DamageDealt;
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[SerializeField] private int diamonds;
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[SerializeField] private bool chest;
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[SerializeField] private int damage;
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[SerializeField] private bool chest;
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public void TriggerGetReward()
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{
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