Implemented chest pop up and gaining ability upon completing a room with a chest reward.

This commit is contained in:
Max 2025-01-30 16:07:07 +01:00
parent 90b9e2689a
commit fdeab50984
15 changed files with 1185 additions and 997 deletions

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@ -10,6 +10,7 @@ public abstract class Room : MonoBehaviour
{
[SerializeField] private List<GameObject> adjacentRooms;
[SerializeField] private bool isEntrance;
[SerializeField] protected RoomReward roomReward;
public event EventHandler<Room> RoomExploredByDice;
public static event Action<Room> RoomExploredByTorch;
private Color _roomNumberOriginalColor;