Implemented chest pop up and gaining ability upon completing a room with a chest reward.
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15 changed files with 1185 additions and 997 deletions
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@ -10,6 +10,7 @@ public abstract class Room : MonoBehaviour
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{
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[SerializeField] private List<GameObject> adjacentRooms;
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[SerializeField] private bool isEntrance;
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[SerializeField] protected RoomReward roomReward;
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public event EventHandler<Room> RoomExploredByDice;
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public static event Action<Room> RoomExploredByTorch;
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private Color _roomNumberOriginalColor;
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