Implemented chest pop up and gaining ability upon completing a room with a chest reward.
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15 changed files with 1185 additions and 997 deletions
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@ -26,6 +26,10 @@ public class EmptyRoom : Room
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public override void SetRoomExplored() {
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_isExplored = true;
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UnhighlightRoomAsOption();
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if (roomReward != null)
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{
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roomReward.TriggerGetReward();
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}
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gameObject.GetComponent<SpriteRenderer>().color =
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ColorHelper.AddColorTint(gameObject.GetComponent<SpriteRenderer>().color, Color.grey, 0.5f);
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}
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