Implemented chest pop up and gaining ability upon completing a room with a chest reward.
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15 changed files with 1185 additions and 997 deletions
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@ -17,11 +17,13 @@ public class TorchAbility : MonoBehaviour
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private void OnEnable()
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{
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GameManager.StateChanged += HandleStateChanged;
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ChestRewardSelection.TorchAbilitySelected += HandleGainedTorchAbility;
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}
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private void OnDisable()
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{
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GameManager.StateChanged -= HandleStateChanged;
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ChestRewardSelection.TorchAbilitySelected -= HandleGainedTorchAbility;
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}
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private void Start()
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@ -55,4 +57,10 @@ public class TorchAbility : MonoBehaviour
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{
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_canClick = true;
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}
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private void HandleGainedTorchAbility()
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{
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abilityUseOne.GetComponent<Button>().interactable = true;
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abilityUseTwo.GetComponent<Button>().interactable = true;
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}
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}
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