Implemented chest pop up and gaining ability upon completing a room with a chest reward.

This commit is contained in:
Max 2025-01-30 16:07:07 +01:00
parent 90b9e2689a
commit fdeab50984
15 changed files with 1185 additions and 997 deletions

View file

@ -19,10 +19,12 @@ namespace Abilities
private void OnEnable() {
GameManager.StateChanged += HandleStateChanged;
ChestRewardSelection.BlackDiceAbilitySelected += HandleBlackDieAbilityGained;
}
private void OnDisable() {
GameManager.StateChanged -= HandleStateChanged;
ChestRewardSelection.BlackDiceAbilitySelected -= HandleBlackDieAbilityGained;
}
private void Start() {
@ -71,6 +73,12 @@ namespace Abilities
break;
}
}
private void HandleBlackDieAbilityGained()
{
abilityUseOne.GetComponent<Button>().interactable = true;
abilityUseTwo.GetComponent<Button>().interactable = true;
abilityUseThree.GetComponent<Button>().interactable = true;
}
}
}