Implemented loot GUI

This commit is contained in:
Max 2025-02-24 17:33:00 +01:00
parent 1e95378bb1
commit f2f6e8620a
43 changed files with 2135 additions and 20 deletions

View file

@ -8,9 +8,25 @@ public class RoomRewards : MonoBehaviour
public static event Action<int> DamageDealt;
[SerializeField] public int Diamonds = 0;
[SerializeField] private GameObject diamondsGO;
[SerializeField] public int Damage = 0;
[SerializeField] private GameObject chestGO;
[SerializeField] public bool Chest = false;
private void Start()
{
if (chestGO != null)
{
chestGO.SetActive(Chest);
}
if (diamondsGO != null)
{
diamondsGO.SetActive(Diamonds > 0);
}
}
public void TriggerGetReward()
{
if (Diamonds > 0)