Implemented loot GUI

This commit is contained in:
Max 2025-02-24 17:33:00 +01:00
parent 1e95378bb1
commit f2f6e8620a
43 changed files with 2135 additions and 20 deletions

View file

@ -5,6 +5,7 @@ using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private int maxHealth;
[SerializeField] private int diamonds;
[SerializeField] private GameObject healthGameObject;
private int _healthIndex = 0;
private readonly int[] _healthBar = {0, 0, -1, -2, -4, -6, -9, -12, -16, -20};
@ -13,6 +14,11 @@ public class Player : MonoBehaviour
UpdateGUI();
}
public void GetDiamonds(int count)
{
diamonds += count;
}
public void TakeDamage(int damage)
{
if (_healthIndex + damage < _healthBar.Length)