Implemented loot GUI

This commit is contained in:
Max 2025-02-24 17:33:00 +01:00
parent 1e95378bb1
commit f2f6e8620a
43 changed files with 2135 additions and 20 deletions

View file

@ -135,7 +135,7 @@ namespace DungeonGenerator
private void AddRewardsToRoomObject(GameObject roomGO, List<LootType> loot)
{
RoomRewards rewards = roomGO.AddComponent<RoomRewards>();
RoomRewards rewards = roomGO.GetComponent<RoomRewards>();
foreach (LootType type in loot)
{
switch (type)