Implemented loading dungeon map json into Unity.
|
|
@ -42,10 +42,53 @@ namespace DungeonMapGenerator
|
|||
AddNormalRoomsAroundMonsterRooms(dungeonMap);
|
||||
AddNormalRoomsAroundBossRoom(dungeonMap);
|
||||
AddConnectionRooms(dungeonMap);
|
||||
ConnectAllAdjacentRooms(dungeonMap);
|
||||
|
||||
return dungeonMap;
|
||||
}
|
||||
|
||||
private void ConnectAllAdjacentRooms(DungeonMap dungeon)
|
||||
{
|
||||
Dictionary<Point, int> pointRoomMapping = dungeon.GetPointRoomIdMapping();
|
||||
foreach (var room in dungeon.GetAllRooms())
|
||||
{
|
||||
foreach ((Point p, RoomSide side) in room.GetAdjacentPoints())
|
||||
{
|
||||
if (pointRoomMapping.ContainsKey(p))
|
||||
{
|
||||
int idForRoomPointIsIn = pointRoomMapping[p];
|
||||
room.AddAdjacentRoomId(idForRoomPointIsIn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<Point> GetAdjacentPoints(Room room)
|
||||
{
|
||||
var adjacentPoints = new List<Point>();
|
||||
|
||||
int x = room.PositionOfTopLeft.X;
|
||||
int y = room.PositionOfTopLeft.Y;
|
||||
int width = room.Width;
|
||||
int height = room.Height;
|
||||
|
||||
// Add points to the left and right of the room
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
adjacentPoints.Add(new Point(x - 1, y + i)); // Left side
|
||||
adjacentPoints.Add(new Point(x + width, y + i)); // Right side
|
||||
}
|
||||
|
||||
// Add points above and below the room
|
||||
for (int i = 0; i < width; i++)
|
||||
{
|
||||
adjacentPoints.Add(new Point(x + i, y - 1)); // Top side
|
||||
adjacentPoints.Add(new Point(x + i, y + height)); // Bottom side
|
||||
}
|
||||
|
||||
return adjacentPoints;
|
||||
}
|
||||
|
||||
private void AddConnectionRooms(DungeonMap dungeon)
|
||||
{
|
||||
// For each room adjacent to a monster and boos room connect it with the closest thing (entrance room, or monster adjacent room)
|
||||
|
|
@ -139,7 +182,7 @@ namespace DungeonMapGenerator
|
|||
Room newRoom = CreateAdjacentRoom(RoomType.Normal, unoccupiedPointsOnSide, side, dungeon.GetOccupiedPoints());
|
||||
if (newRoom != null)
|
||||
{
|
||||
room.AddAdjacentRoom(newRoom, side);
|
||||
room.AddAdjacentRoomBySide(newRoom, side);
|
||||
dungeon.AddRoom(newRoom);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@ namespace DungeonMapGenerator
|
|||
public class DungeonMap
|
||||
{
|
||||
[JsonProperty("Width")]
|
||||
private int _width;
|
||||
public int Width;
|
||||
[JsonProperty("Height")]
|
||||
private int _height;
|
||||
public int Height;
|
||||
[JsonProperty("MonsterRooms")]
|
||||
private List<Room> _monsterRooms = new List<Room>();
|
||||
[JsonProperty("EntranceRooms")]
|
||||
|
|
@ -22,18 +22,42 @@ namespace DungeonMapGenerator
|
|||
private Room _bossRoom;
|
||||
private HashSet<Point> _unoccupiedPoints = new HashSet<Point>();
|
||||
private HashSet<Point> _occupiedPoints = new HashSet<Point>();
|
||||
|
||||
public DungeonMap(){ }
|
||||
|
||||
public DungeonMap(int width, int height)
|
||||
{
|
||||
this._width = width;
|
||||
_height = height;
|
||||
_unoccupiedPoints.AddRange(Enumerable.Range(0, this._width)
|
||||
.SelectMany(x => Enumerable.Range(0, _height)
|
||||
this.Width = width;
|
||||
Height = height;
|
||||
_unoccupiedPoints.AddRange(Enumerable.Range(0, this.Width)
|
||||
.SelectMany(x => Enumerable.Range(0, Height)
|
||||
.Select(y => new Point(x,y))));
|
||||
}
|
||||
|
||||
public Dictionary<Point, int> GetPointRoomIdMapping()
|
||||
{
|
||||
var pointRoomMap = new Dictionary<Point, int>();
|
||||
|
||||
foreach (var room in GetAllRooms())
|
||||
{
|
||||
foreach (var point in room.GetPointsInRoom())
|
||||
{
|
||||
pointRoomMap[point] = room.Id;
|
||||
}
|
||||
}
|
||||
|
||||
return pointRoomMap;
|
||||
}
|
||||
|
||||
public List<Room> GetAllRooms()
|
||||
{
|
||||
List<Room> allRooms = new List<Room>();
|
||||
allRooms.AddRange(_monsterRooms);
|
||||
allRooms.AddRange(_normalRooms);
|
||||
allRooms.AddRange(_entranceRooms);
|
||||
allRooms.Add(_bossRoom);
|
||||
return allRooms;
|
||||
}
|
||||
|
||||
public void AddRoom(Room room)
|
||||
{
|
||||
switch (room.TypeOfRoom)
|
||||
|
|
@ -114,10 +138,10 @@ namespace DungeonMapGenerator
|
|||
List<Point> monsterRoomPoints = _monsterRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
||||
List<Point> entranceRoomPoints = _entranceRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
||||
List<Point> normalRoomPoints = _normalRooms.SelectMany(room => room.GetPointsInRoom()).ToList();
|
||||
char[,] mapMatrix = new Char[_width, _height];
|
||||
for (int x = 0; x < _width; x++)
|
||||
char[,] mapMatrix = new Char[Width, Height];
|
||||
for (int x = 0; x < Width; x++)
|
||||
{
|
||||
for (int y = 0; y < _height; y++)
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
Point point = new Point(x, y);
|
||||
if (entranceRoomPoints.Contains(point))
|
||||
|
|
@ -154,8 +178,8 @@ namespace DungeonMapGenerator
|
|||
}
|
||||
|
||||
return $"{DateTime.Now}{Environment.NewLine}" +
|
||||
$"X Length: {_width}{Environment.NewLine}" +
|
||||
$"Y Length: {_height}{Environment.NewLine}" +
|
||||
$"X Length: {Width}{Environment.NewLine}" +
|
||||
$"Y Length: {Height}{Environment.NewLine}" +
|
||||
$"Monster Rooms: {_monsterRooms.Count}{Environment.NewLine}" +
|
||||
sb.ToString();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,20 +24,41 @@ namespace DungeonMapGenerator
|
|||
|
||||
public class Room
|
||||
{
|
||||
private static int _nextId = 1;
|
||||
|
||||
public RoomType TypeOfRoom { get; set; }
|
||||
public int Height { get; set; }
|
||||
public int Width { get; set; }
|
||||
public Point PositionOfTopLeft { get; set; }
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonProperty("AdjacentRoomIds")]
|
||||
private HashSet<int> _adjacentRoomIds = new HashSet<int>();
|
||||
private readonly Dictionary<RoomSide, List<Room>> _adjacentRoomsBySide = new Dictionary<RoomSide, List<Room>>();
|
||||
|
||||
public Room()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Room(RoomType roomType, int width, int height, Point positionOfTopLeft)
|
||||
{
|
||||
Id = _nextId++;
|
||||
TypeOfRoom = roomType;
|
||||
Width = width;
|
||||
Height = height;
|
||||
PositionOfTopLeft = positionOfTopLeft;
|
||||
}
|
||||
|
||||
private readonly Dictionary<RoomSide, List<Room>> _adjacentRooms = new Dictionary<RoomSide, List<Room>>();
|
||||
public void AddAdjacentRoomId(int id)
|
||||
{
|
||||
_adjacentRoomIds.Add(id);
|
||||
}
|
||||
|
||||
public RoomType TypeOfRoom { get; set; }
|
||||
public int Height { get; set; }
|
||||
public int Width { get; set; }
|
||||
public Point PositionOfTopLeft { get; set; }
|
||||
public HashSet<int> GetAdjacentRoomIds()
|
||||
{
|
||||
return new HashSet<int>(_adjacentRoomIds);
|
||||
}
|
||||
|
||||
public List<Point> GetPointsInRoom()
|
||||
{
|
||||
|
|
@ -70,29 +91,55 @@ namespace DungeonMapGenerator
|
|||
return new Point(PositionOfTopLeft.X + Width / 2, PositionOfTopLeft.Y + Height / 2);
|
||||
}
|
||||
|
||||
public void AddAdjacentRoom(Room room, RoomSide side)
|
||||
public void AddAdjacentRoomBySide(Room room, RoomSide side)
|
||||
{
|
||||
if (!_adjacentRooms.ContainsKey(side))
|
||||
if (!_adjacentRoomsBySide.ContainsKey(side))
|
||||
{
|
||||
_adjacentRooms[side] = new List<Room>();
|
||||
_adjacentRoomsBySide[side] = new List<Room>();
|
||||
}
|
||||
|
||||
// Prevent duplicates
|
||||
if (!_adjacentRooms[side].Contains(room))
|
||||
if (!_adjacentRoomsBySide[side].Contains(room))
|
||||
{
|
||||
_adjacentRooms[side].Add(room);
|
||||
room.AddAdjacentRoom(this, GetOppositeSide(side)); // Ensure bidirectional linkage
|
||||
_adjacentRoomsBySide[side].Add(room);
|
||||
room.AddAdjacentRoomBySide(this, GetOppositeSide(side)); // Ensure bidirectional linkage
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Room> GetAdjacentRooms()
|
||||
{
|
||||
return _adjacentRooms.Values.SelectMany(roomList => roomList);
|
||||
return _adjacentRoomsBySide.Values.SelectMany(roomList => roomList);
|
||||
}
|
||||
|
||||
public Dictionary<RoomSide, List<Room>> GetAdjacentRoomsDict()
|
||||
{
|
||||
return new Dictionary<RoomSide, List<Room>>(_adjacentRooms);
|
||||
return new Dictionary<RoomSide, List<Room>>(_adjacentRoomsBySide);
|
||||
}
|
||||
|
||||
public List<(Point, RoomSide)> GetAdjacentPoints()
|
||||
{
|
||||
var adjacentPoints = new List<(Point, RoomSide)>();
|
||||
|
||||
int x = PositionOfTopLeft.X;
|
||||
int y = PositionOfTopLeft.Y;
|
||||
int width = Width;
|
||||
int height = Height;
|
||||
|
||||
// Add points to the left and right of the room
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
adjacentPoints.Add((new Point(x - 1, y + i), RoomSide.Left));
|
||||
adjacentPoints.Add((new Point(x + width, y + i), RoomSide.Right));
|
||||
}
|
||||
|
||||
// Add points above and below the room
|
||||
for (int i = 0; i < width; i++)
|
||||
{
|
||||
adjacentPoints.Add((new Point(x + i, y - 1), RoomSide.Top));
|
||||
adjacentPoints.Add((new Point(x + i, y + height), RoomSide.Bottom));
|
||||
}
|
||||
|
||||
return adjacentPoints;
|
||||
}
|
||||
|
||||
// Helper method to get the opposite side
|
||||
|
|
|
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8
PuzzleGameProject/Assets/FolderColor.meta
Normal file
|
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@ -0,0 +1,8 @@
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Normal file
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PuzzleGameProject/Assets/FolderColor/BlueishGreenFolder.png
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uploadId: 709671
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8
PuzzleGameProject/Assets/FolderColor/Editor.meta
Normal file
|
|
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|
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fileFormatVersion: 2
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guid: d9b940afcb816984fb3d76d2c1d7fa95
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userData:
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|
@ -0,0 +1,69 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
|
||||
namespace FolderColor
|
||||
{
|
||||
public class CustomWindowFileImage : EditorWindow
|
||||
{
|
||||
string assetPath;
|
||||
|
||||
public static void ShowWindow(string assetPathGive)
|
||||
{
|
||||
CustomWindowFileImage window = GetWindow<CustomWindowFileImage>("Custom Folder");
|
||||
window.assetPath = assetPathGive;
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (GUI.Button(new Rect(0, 0, 100, 100), "None"))
|
||||
{
|
||||
if (ProjectAssetViewerCustomisation.modificationData.assetModified.Contains(assetPath))
|
||||
{
|
||||
RemoveReference(assetPath);
|
||||
ProjectAssetViewerCustomisation.SaveData();
|
||||
}
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
string path = ProjectAssetViewerCustomisation.FindScriptPathByName("CustomWindowFileImage");
|
||||
path = path.Replace("/Editor/CustomWindowFileImage.cs", "");
|
||||
|
||||
string[] texturesPath = AssetDatabase.FindAssets("t:texture2D", new[] { path });
|
||||
|
||||
int buttonsPerRow = 4;
|
||||
float buttonPadding = 10f;
|
||||
|
||||
for (int i = 0; i < texturesPath.Length; i++)
|
||||
{
|
||||
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(texturesPath[i]), typeof(Texture2D));
|
||||
|
||||
float buttonWidth = (position.width - (buttonsPerRow + 1) * buttonPadding) / buttonsPerRow;
|
||||
float buttonHeight = 100f;
|
||||
|
||||
float x = (i % buttonsPerRow) * (buttonWidth + buttonPadding) + buttonPadding;
|
||||
float y = Mathf.Floor(i / buttonsPerRow) * (buttonHeight + buttonPadding) + buttonPadding + 100;
|
||||
|
||||
if (GUI.Button(new Rect(x, y, buttonWidth, buttonHeight), texture))
|
||||
{
|
||||
if (ProjectAssetViewerCustomisation.modificationData.assetModified.Contains(assetPath)) RemoveReference(assetPath);
|
||||
|
||||
ProjectAssetViewerCustomisation.modificationData.assetModified.Add(assetPath);
|
||||
ProjectAssetViewerCustomisation.modificationData.assetModifiedTexturePath.Add(AssetDatabase.GUIDToAssetPath(texturesPath[i]));
|
||||
ProjectAssetViewerCustomisation.SaveData();
|
||||
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveReference(string assetPath)
|
||||
{
|
||||
int i = ProjectAssetViewerCustomisation.modificationData.assetModified.IndexOf(assetPath);
|
||||
ProjectAssetViewerCustomisation.modificationData.assetModified.RemoveAt(i);
|
||||
ProjectAssetViewerCustomisation.modificationData.assetModifiedTexturePath.RemoveAt(i);
|
||||
}
|
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}
|
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}
|
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|
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fileFormatVersion: 2
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guid: 4ca6165ededeaa84fa32bb30b3efda94
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
|
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serializedVersion: 1
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productId: 291337
|
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packageName: FolderColor
|
||||
packageVersion: 2.0
|
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assetPath: Assets/FolderColor/Editor/CustomWindowFileImage.cs
|
||||
uploadId: 709671
|
||||
|
|
@ -0,0 +1,130 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FolderColor
|
||||
{
|
||||
public class ProjectAssetViewerCustomisation
|
||||
{
|
||||
[System.Serializable]
|
||||
public class AssetModificationData
|
||||
{
|
||||
public List<string> assetModified = new List<string>();
|
||||
public List<string> assetModifiedTexturePath = new List<string>();
|
||||
}
|
||||
|
||||
// Reference to the data
|
||||
public static AssetModificationData modificationData = new();
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void Initialize()
|
||||
{
|
||||
LoadData();
|
||||
|
||||
//for each object
|
||||
EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
|
||||
}
|
||||
|
||||
private static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
|
||||
// Ensure assetType is not null before accessing it
|
||||
if (modificationData.assetModified != null && modificationData.assetModified.Contains(assetPath))
|
||||
{
|
||||
int t = modificationData.assetModified.IndexOf(assetPath);
|
||||
|
||||
Texture2D tex = (Texture2D)AssetDatabase.LoadAssetAtPath(modificationData.assetModifiedTexturePath[t], typeof(Texture2D));
|
||||
|
||||
if (tex == null)
|
||||
{
|
||||
modificationData.assetModified.RemoveAt(t);
|
||||
modificationData.assetModifiedTexturePath.RemoveAt(t);
|
||||
SaveData();
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectionRect.height == 16) GUI.DrawTexture(new Rect(selectionRect.x + 1.5f, selectionRect.y, selectionRect.height, selectionRect.height), tex);
|
||||
else GUI.DrawTexture(new Rect(selectionRect.x, selectionRect.y, selectionRect.height - 10, selectionRect.height - 10), tex);
|
||||
}
|
||||
}
|
||||
|
||||
// Add a menu item in the Unity Editor to open the custom modification window
|
||||
[MenuItem("Assets/Custom Folder", false, 100)]
|
||||
private static void CustomModificationMenuItem()
|
||||
{
|
||||
string[] guids = Selection.assetGUIDs;
|
||||
for (int i = 0; i < guids.Length; i++)
|
||||
{
|
||||
string guid = guids[i];
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
CustomWindowFileImage.ShowWindow(assetPath);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Validate function to enable/disable the menu item
|
||||
[MenuItem("Assets/Custom Folder", true)]
|
||||
private static bool ValidateCustomModificationMenuItem()
|
||||
{
|
||||
string[] guids = Selection.assetGUIDs;
|
||||
for (int i = 0; i < guids.Length; i++)
|
||||
{
|
||||
string guid = guids[i];
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
if (AssetDatabase.IsValidFolder(assetPath)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void SaveData()
|
||||
{
|
||||
// Create or update the modificationData
|
||||
if (modificationData == null)
|
||||
{
|
||||
modificationData = new AssetModificationData();
|
||||
}
|
||||
|
||||
// Convert to JSON
|
||||
string jsonData = JsonUtility.ToJson(modificationData);
|
||||
|
||||
string path = FindScriptPathByName("ProjectAssetViewerCustomisation");
|
||||
path = path.Replace("Editor/ProjectAssetViewerCustomisation.cs", "SaveSetUp/FolderModificationData.json");
|
||||
|
||||
File.WriteAllText(path, jsonData);
|
||||
}
|
||||
|
||||
private static void LoadData()
|
||||
{
|
||||
string filePath = FindScriptPathByName("ProjectAssetViewerCustomisation");
|
||||
filePath = filePath.Replace("Editor/ProjectAssetViewerCustomisation.cs", "SaveSetUp/FolderModificationData.json");
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
string jsonData = File.ReadAllText(filePath);
|
||||
|
||||
modificationData = JsonUtility.FromJson<AssetModificationData>(jsonData);
|
||||
}
|
||||
}
|
||||
|
||||
public static string FindScriptPathByName(string scriptName)
|
||||
{
|
||||
string[] guids = AssetDatabase.FindAssets($"{scriptName} t:script");
|
||||
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogError($"Script with name '{scriptName}' not found!");
|
||||
return null;
|
||||
}
|
||||
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
return path;
|
||||
}
|
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}
|
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}
|
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|
|
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 291337
|
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packageName: FolderColor
|
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packageVersion: 2.0
|
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assetPath: Assets/FolderColor/Editor/ProjectAssetViewerCustomisation.cs
|
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uploadId: 709671
|
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BIN
PuzzleGameProject/Assets/FolderColor/FolderBlue.png
Normal file
|
After Width: | Height: | Size: 168 KiB |
147
PuzzleGameProject/Assets/FolderColor/FolderBlue.png.meta
Normal file
|
|
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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serializedVersion: 2
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objectReference: {fileID: 1920563645}
|
||||
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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||||
propertyPath: 'AdjacentRooms.Array.data[1]'
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||||
value:
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objectReference: {fileID: 759514214}
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||||
- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: 'adjacentRooms.Array.data[0]'
|
||||
value:
|
||||
|
|
@ -4657,7 +4944,7 @@ GameObject:
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|||
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
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||||
m_StaticEditorFlags: 0
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||||
m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &1820284206
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Transform:
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||||
m_ObjectHideFlags: 0
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|
|
@ -4686,6 +4973,7 @@ Transform:
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|||
- {fileID: 1175277325}
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- {fileID: 588715901}
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- {fileID: 1993653464}
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- {fileID: 990611493}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1848960949
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|
@ -4952,10 +5240,18 @@ PrefabInstance:
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propertyPath: number
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value: 10
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objectReference: {fileID: 0}
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- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: AdjacentRooms.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: adjacentRooms.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: 'AdjacentRooms.Array.data[0]'
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value:
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objectReference: {fileID: 112566356}
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- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: 'adjacentRooms.Array.data[0]'
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value:
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|
|
@ -5221,10 +5517,22 @@ PrefabInstance:
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propertyPath: isEntrance
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: AdjacentRooms.Array.size
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value: 2
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objectReference: {fileID: 0}
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propertyPath: adjacentRooms.Array.size
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value: 2
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objectReference: {fileID: 0}
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propertyPath: 'AdjacentRooms.Array.data[0]'
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value:
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objectReference: {fileID: 1891656373}
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- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: 'AdjacentRooms.Array.data[1]'
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value:
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objectReference: {fileID: 794442986}
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- target: {fileID: 849256457500513523, guid: 92d87e25cc40b3e448e62e8ba0328315, type: 3}
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propertyPath: 'adjacentRooms.Array.data[0]'
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value:
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|
|
@ -5427,3 +5735,4 @@ SceneRoots:
|
|||
- {fileID: 1820284206}
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- {fileID: 812815656}
|
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- {fileID: 281326036}
|
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- {fileID: 378821221}
|
||||
|
|
|
|||
8
PuzzleGameProject/Assets/Scenes/TestDungeons.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c12dd780e583270409abb0715fc5ed53
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
PuzzleGameProject/Assets/Scripts/DungeonGenerator.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b2976da120e9418ab6437c973c915dd7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DungeonMapGenerator;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
|
||||
namespace DungeonGenerator
|
||||
{
|
||||
public class DungeonMapLoader : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private string pathToDungeonMap;
|
||||
[SerializeField] private GameObject roomsParent;
|
||||
[SerializeField] private GameObject monsterRoomPrefab;
|
||||
[SerializeField] private GameObject bossRoomPrefab;
|
||||
[SerializeField] private GameObject normalRoomPrefab;
|
||||
|
||||
private Dictionary<int, GameObject> roomIdToGameObject = new Dictionary<int, GameObject>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DungeonMap map = DungeonMapSerializer.DeserializeFromFile(pathToDungeonMap);
|
||||
|
||||
GameObject bossRoomGO = Instantiate(bossRoomPrefab,
|
||||
ConvertToUnityPosition(map.GetBossRoom().GetCenterOfRoom(), map.Width, map.Height),
|
||||
Quaternion.identity,
|
||||
roomsParent.transform);
|
||||
roomIdToGameObject[map.GetBossRoom().Id] = bossRoomGO;
|
||||
|
||||
foreach (var monsterRoom in map.GetMonsterRooms())
|
||||
{
|
||||
GameObject monsterRoomGO = Instantiate(
|
||||
monsterRoomPrefab,
|
||||
ConvertToUnityPosition(monsterRoom.GetCenterOfRoom(), map.Width, map.Height),
|
||||
Quaternion.identity,
|
||||
roomsParent.transform);
|
||||
roomIdToGameObject[monsterRoom.Id] = monsterRoomGO;
|
||||
}
|
||||
|
||||
foreach (var normalRoom in map.GetNormalRooms())
|
||||
{
|
||||
GameObject normalRoomGO = Instantiate(
|
||||
normalRoomPrefab,
|
||||
ConvertToUnityPosition(normalRoom.GetCenterOfRoom(), map.Width, map.Height),
|
||||
Quaternion.identity,
|
||||
roomsParent.transform);
|
||||
roomIdToGameObject[normalRoom.Id] = normalRoomGO;
|
||||
}
|
||||
|
||||
foreach (var entranceRoom in map.GetEntranceRooms())
|
||||
{
|
||||
GameObject entranceRoomGO = Instantiate(
|
||||
normalRoomPrefab,
|
||||
ConvertToUnityPosition(entranceRoom.GetCenterOfRoom(), map.Width, map.Height),
|
||||
Quaternion.identity,
|
||||
roomsParent.transform);
|
||||
entranceRoomGO.GetComponent<Room>().IsEntrance = true;
|
||||
roomIdToGameObject[entranceRoom.Id] = entranceRoomGO;
|
||||
}
|
||||
|
||||
foreach (var mapRoom in map.GetAllRooms())
|
||||
{
|
||||
HashSet<int> adjacentRoomsIds = mapRoom.GetAdjacentRoomIds();
|
||||
Room roomComponent = roomIdToGameObject[mapRoom.Id].GetComponent<Room>();
|
||||
foreach (var id in adjacentRoomsIds)
|
||||
{
|
||||
roomComponent.AdjacentRooms.Add(roomIdToGameObject[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 ConvertToUnityPosition(Point dungeonPosition, int mapWidth, int mapHeight)
|
||||
{
|
||||
float newX = (dungeonPosition.X - (mapWidth / 2f)) / 2;
|
||||
float newY = -(dungeonPosition.Y - (mapHeight / 2f)) / 2;
|
||||
|
||||
return new Vector3(newX, newY, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ae0fded700e8a14439ad0c8179b3e7f5
|
||||
|
|
@ -4,12 +4,13 @@ using TMPro;
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
|
||||
public abstract class Room : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<GameObject> adjacentRooms;
|
||||
[SerializeField] private bool isEntrance;
|
||||
[FormerlySerializedAs("adjacentRooms")] [SerializeField] public List<GameObject> AdjacentRooms;
|
||||
[SerializeField] public bool IsEntrance { get; set; }
|
||||
[SerializeField] protected RoomReward roomReward;
|
||||
public event EventHandler<Room> RoomExploredByDice;
|
||||
public static event Action<Room> RoomExploredByTorch;
|
||||
|
|
@ -40,7 +41,7 @@ public abstract class Room : MonoBehaviour
|
|||
InitializeRoom();
|
||||
_roomNumberOriginalColor = gameObject.GetComponentInChildren<TextMeshProUGUI>().color;
|
||||
}
|
||||
|
||||
|
||||
public bool GetRoomExplored()
|
||||
{
|
||||
return _isExplored;
|
||||
|
|
@ -49,7 +50,7 @@ public abstract class Room : MonoBehaviour
|
|||
public abstract void SetRoomExplored();
|
||||
|
||||
protected virtual void InitializeRoom() {
|
||||
if (isEntrance) {
|
||||
if (IsEntrance) {
|
||||
SetPropertiesOfEntrance();
|
||||
}
|
||||
_locks = gameObject.GetComponents<Lock>();
|
||||
|
|
@ -67,7 +68,7 @@ public abstract class Room : MonoBehaviour
|
|||
|
||||
void SetPropertiesOfEntrance() {
|
||||
gameObject.GetComponent<SpriteRenderer>().color = Color.green;
|
||||
isEntrance = true;
|
||||
IsEntrance = true;
|
||||
}
|
||||
|
||||
void OnMouseDown() {
|
||||
|
|
@ -113,7 +114,7 @@ public abstract class Room : MonoBehaviour
|
|||
return false;
|
||||
}
|
||||
|
||||
if (isEntrance) {
|
||||
if (IsEntrance) {
|
||||
// All entrance rooms are valid to be explored.
|
||||
return true;
|
||||
}
|
||||
|
|
@ -125,7 +126,7 @@ public abstract class Room : MonoBehaviour
|
|||
}
|
||||
|
||||
bool HasExploredAdjacentRooms() {
|
||||
foreach (GameObject adjacentRoom in adjacentRooms) {
|
||||
foreach (GameObject adjacentRoom in AdjacentRooms) {
|
||||
if (adjacentRoom.GetComponent<Room>()._isExplored)
|
||||
{
|
||||
return true;
|
||||
|
|
|
|||